Using Halo 1, or any game from then or earlier, is a poor example to compare to newer generation games. Most of the time the lack of greeble is from hardware constraints rather than artistic design. When games from older times have the bonus of coming with the concept art illustrations you can see that they are usually just as noisy and complicated as they are in current games today.
Never played the UC games. Just Unreal, UT2K4, and UT3.
That wasn't quite my point though, it was more providing an argument as to why they can get away with crazy weapon designs.






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