Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 101

Thread: Weapon design and you: how to avoid sci-fi samery

  1. #41
    Gar TVTyrant's Avatar
    Join Date
    Apr 2008
    Location
    Hillsboro, Oregon
    Posts
    4,678

    Re: Weapon design and you: how to avoid sci-fi samery

    They all fit into very, very similar packages, and draw heavy inspiration from it.

    Most use similar magazine lockup systems and have identical fire control switches.

    Its like saying the M14 is not a Garand design. Technically, its not. But its almost exactly the same and uses many of the same guts.

    And yeah, the Dragunov uses a different gas system... That's really it lol.
    Reply With Quote

  2. #42
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: Weapon design and you: how to avoid sci-fi samery

    The M14 is a hell of a lot closer to the Garand than most non-AK Russian weapons are to the AK. They're only designed to handle and look similar for familiarity, and most of them disassemble in a similar way, but the guts are different (in some cases radically).
    Reply With Quote

  3. #43
    Gar TVTyrant's Avatar
    Join Date
    Apr 2008
    Location
    Hillsboro, Oregon
    Posts
    4,678

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by rossmum View Post
    The M14 is a hell of a lot closer to the Garand than most non-AK Russian weapons are to the AK. They're only designed to handle and look similar for familiarity, and most of them disassemble in a similar way, but the guts are different (in some cases radically).
    I am aware. But I am just saying that it is the only rifle that has had that much mileage. You put a AK-74M next to an AN-94 and you go "Oh, duh". You put an M16A1 next to even an SCAR or ACR and you go "I don't get it".

    And yes, I think super aliens made the AN-94 as well. Thats why nobody uses it all that much. Shit is like magnets. Nobody fucking knows...
    Reply With Quote

  4. #44

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Warsaw View Post
    No u.
    Eh, I never liked the Pulse rifle. The way it reloads seems so illogical and weird (how come you never put more of those funky disk things into the gun, or reload the grenade launcher?) and it seems like it would be really awkward to aim with.
    Reply With Quote

  5. #45
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by TVTyrant View Post
    I am aware. But I am just saying that it is the only rifle that has had that much mileage. You put a AK-74M next to an AN-94 and you go "Oh, duh". You put an M16A1 next to even an SCAR or ACR and you go "I don't get it".

    And yes, I think super aliens made the AN-94 as well. Thats why nobody uses it all that much. Shit is like magnets. Nobody fucking knows...
    I dunno, I can look at nearly any Western weapon and either an M16A1 or AR-18 together and it immediately clicks. Control layout and all that.

    Man, we need to stop trying to improve pointless aspects of ergonomics and start actually improving the basic actions of our rifles. But that's for another thread.
    Reply With Quote

  6. #46
    Senior Member samnwck's Avatar
    Join Date
    Sep 2006
    Posts
    135

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by rossmum View Post
    Man, we need to stop trying to improve pointless aspects of ergonomics and start actually improving the basic actions of our rifles. But that's for another thread.
    I completely agree, as long as it feels solid in your hands you really don't need much more. If I were to go to war, I wouldn't want something that feels super comfortable in my hands as opposed to something that's very reliable. I'm not saying ergonomics should merely be an afterthought, because yes some guns just feel plain awkward, but reliability should be first and foremost.
    Reply With Quote

  7. #47
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Weapon design and you: how to avoid sci-fi samery

    I personally prefer the Reach and Halo 4 design's, they are less bland. Yeah they have random indents and extrudes everywhere, but tbqh I prefer that then having a flat boring surface to look at. Newer engines allow more detail, what is the point in not using this (within reason), may as well stick with a Xbox or PS1 if designs aint made more interesting.


    Larger texture sizes are also useless if the pixel density isn't used, the point in making a flat metal surface larger on a texture sheet? All of the indents in the Reach Battle Rifle seem like they would make the weapon more comfy to hold, although the indents on the stock and magazine do look pointless.

    I agree with you, but I don't. If you get me :L
    Reply With Quote

  8. #48
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: Weapon design and you: how to avoid sci-fi samery

    That's the thing, excessive greeble isn't interesting and doesn't add anything. You can do a lot more with a simple, clean design than a pile of extruded and bevelled bullshit.
    Reply With Quote

  9. #49
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Weapon design and you: how to avoid sci-fi samery

    I don't see what else you could add though tbqh, apart from more mechanical parts and attachments... nothing else a weapon needs really.
    Reply With Quote

  10. #50
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,331

    Re: Weapon design and you: how to avoid sci-fi samery

    Art isn't always about whats realistic.
    Observe:
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •