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Thread: Weapon design and you: how to avoid sci-fi samery

  1. #61
    Senior Member =sw=warlord's Avatar
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    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Pooky View Post
    As far as I can tell no one's saying that it is. Realistic is not necessarily the same thing as logical, practical, plausible or feasible.
    Uh..what?

    re·al·is·tic/ˌrēəˈlistik/


    Adjective:
    1. Having or showing a sensible and practical idea of what can be achieved or expected: "jobs are scarce, so you've got to be realistic".
    2. Representing familiar things in a way that is accurate or true to life: "a realistic human drama".
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  2. #62

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Bobblehob View Post
    Was the BFG9000 practical, plausible, logical, or feasible? No, but was it fucking awesome? Yes
    What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.

    Quote Originally Posted by =sw=warlord View Post
    Uh..what?

    re·al·is·tic/ˌrēəˈlistik/


    Adjective:
    1. Having or showing a sensible and practical idea of what can be achieved or expected: "jobs are scarce, so you've got to be realistic".
    2. Representing familiar things in a way that is accurate or true to life: "a realistic human drama".


    necessarily [ˈnɛsɪsərɪlɪ ˌnɛsɪˈsɛrɪlɪ] adv

    1.
    as an inevitable or natural consequence "girls do not necessarily like dolls"

    2. as a certainty "he won't necessarily come"
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  3. #63
    Gar TVTyrant's Avatar
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    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Pooky View Post
    What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.
    By that logic, the mass bitching about what 343 does is irrelevant.



    Quote Originally Posted by Pooky View Post
    necessarily [ˈnɛsɪsərɪlɪ ˌnɛsɪˈsɛrɪlɪ] adv

    1.
    as an inevitable or natural consequence "girls do not necessarily like dolls"

    2. as a certainty "he won't necessarily come"
    Then what the hell are you talking about?
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  4. #64

    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by TVTyrant View Post
    By that logic, the mass bitching about what 343 does is irrelevant.
    Quote me on where I bitched about what 343 is doing? I don't think that was the topic of the thread either. It was "weapon design and you".

    Quote Originally Posted by TVTyrant View Post
    Then what the hell are you talking about?
    A weapon doesn't have to be strictly based on something in the real world to have the slightest bit of sanity or logic in its design. The example of DOOM is an idiotic one because DOOM quite flagrantly makes no attempt to be sane or logical. Halo, for what it's worth, does.
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  5. #65

    Re: Weapon design and you: how to avoid sci-fi samery

    shut up and drink beer

    all of you
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  6. #66
    Gar TVTyrant's Avatar
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    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Pooky View Post
    A weapon doesn't have to be strictly based on something in the real world to have the slightest bit of sanity or logic in its design. The example of DOOM is an idiotic one because DOOM quite flagrantly makes no attempt to be sane or logical. Halo, for what it's worth, does.
    I agree. But for the most part it is very close, and there will always be those gun nuts like myself who love the mechanical aspect of the canon. Thats what attracted me to Halo, it was very close to reality compared to UT or Doom and whatnot.
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  7. #67
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    Re: Weapon design and you: how to avoid sci-fi samery

    Quote Originally Posted by Pooky View Post
    What in god's name are you talking about? I don't see how that reference has any relevance to anything. The BFG wasn't making any attempt to avoid sci-fi samery, nor did it need to.
    Sci-fi samery is so ridiculously subjective in the first place.
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  8. #68

    Re: Weapon design and you: how to avoid sci-fi samery

    yet ut and doom were STILL FUCKING AMAZING

    Reality and logic is overrated as shit. I want games that are fucking crazy
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  9. #69
    Tick Gate 2014 Donut's Avatar
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    Re: Weapon design and you: how to avoid sci-fi samery

    im finding that the only fun i get out of realism and logic is when game developers make an awesome game that just happens to be based in realism. its kind of a "hey thats pretty neat" kind of thing.

    before they started milking it, i thought assassins creed was awesome for that reason. fun, well thought out, and beautiful game that also happens to be (somewhat) historically accurate and grounded in reality. i guess it makes it a little more believable. like "wow i feel like this could have actually happened".

    sometimes its just the little things, too. like that blue highlight added to the assault rifle texture near the screen in halo 1 to make it seem like the screen was giving off light.
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  10. #70
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Weapon design and you: how to avoid sci-fi samery

    Little things really add up, I find. In RO, if you hit someone in an artery, blood would actually fountain out of it and piss all over any nearby surface. Even just normal wounds would drip blood. In RO2, all that happens when you shoot someone is a blurry red smudge appearing where they were hit and a really half-arsed reddish spray on whatever is directly behind them. It's really noticeable and feels like a step backwards.
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