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Thread: Weapon Concept Art

  1. #171
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Those aren't pinches. That is how the model is shaped, in almost all the circles you created. I already fixed a lot of them.
    The "wtf" is how I wanted it to look. I did that on purpose. Nothing wrong with it. I wanted a deep indent in there, instead of a smooth transition.
    The Loose edges are the only valid critique I see in there. I will fix it soon.

    Also, looks like garbage? Really? Don't mix insults with critique. I appreciate the fact you took the time to look over the model, but don't get emotional and shit.

    Also at tyrant: Neuro has never "jacked" me off. Take a look at my thread. Almost all his posts are showing all the bad parts and not "OH JOSH THATS SO SEXY! YEA!!111!"
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  2. #172

    Re: Weapon Concept Art

    Sorry Nero, wasn't really upset with you, was mostly pissed at the other guy.

    Glad you already fixed/are going to fix them though.
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  3. #173
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by BobtheGreatII View Post
    Sorry Nero, wasn't really upset with you, was mostly pissed at the other guy.

    Glad you already fixed/are going to fix them though.
    my bad, I thought it was directed at my model. I will get a new screenie in a few min, so you guys can rape. (I don't think bobble will mind if I post here, since he asked me to do this anyway s).

    Edit post:





    Last edited by Nero; March 12th, 2012 at 08:50 PM.
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  4. #174
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    Re: Weapon Concept Art

    Damn, I am really pleased with this so far
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  5. #175
    Venez voir maman. Tnnaas's Avatar
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    Re: Weapon Concept Art

    What's going on at the bottom-front of the grip? It stopped being round.
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  6. #176

    Re: Weapon Concept Art

    Quote Originally Posted by Nero View Post
    Guys. Calm down.

    That is my model I am doing in the spare time. Maybe he doesn't know how to model low poly, but you guys are going way to far by nitpicking my high poly and saying its going wrong, because you guys think he can't model . I know what I am doing, and it is in no way wrong. Yes, some of your concerns are valid, but don't drag them all over the place.

    Joke is over. Want to crit, crit my high poly. I would love to see what is wrong with it, but don't go all nit picky now because you need to show its bad somehow, when I barely started.

    Bobble you may not like Neuro... but it really should be the other way around with modelling. he should be the only guy you listen to for crit, concerning modeling. . Atleast if you want to make a SELECTION of who you want to take crit from.

    Anyways.... Carry on!
    the best troll
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  7. #177
    Gar TVTyrant's Avatar
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    Re: Weapon Concept Art

    Quote Originally Posted by Nero View Post
    Also at tyrant: Neuro has never "jacked" me off. Take a look at my thread. Almost all his posts are showing all the bad parts and not "OH JOSH THATS SO SEXY! YEA!!111!"
    My point was that he made a horrible smelling shit post ITT when he thought it was Bobble's model. You are right, that isn't how your thread goes. But my point was he wasn't a massive anus about it either.
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  8. #178

    Re: Weapon Concept Art

    i dont give a fuck whose model it is, it's still bad.
    in this specific case, the edges are way too tight.
    the 'holes' in the side could use a bit of spacing from the crease under them so they actually form properly.
    you're making this 'highpoly' but there's nothing there to even warrant highpoly approach.
    everything just plain straight up intersects.

    cylinder simply STICKING into a surface perpendicularly = shit.

    integrate stuff properly
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  9. #179
    Bring it Nero's Avatar
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    Re: Weapon Concept Art

    Thanks neuro.

    Eh, as far as low poly vs. High poly... I'm still going to go with a High poly to low poly approach.

    I'll see what I can do about the perpendicular stuff.
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  10. #180
    Senior Member Hunter's Avatar
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    Re: Weapon Concept Art

    People crit people differently depending on who it is? I doubt it, I never do this hence I can give someone some harsh crit on halomaps but then be okay with them in another topic. It's about the model, fuck who it is...

    But yeah, the model is terrible. The edges are WAY too tight, well look it from the viewport caps. But to be fair, there is nothing to work off on the concept, which is why I stand by what I said on halomaps. The concepts lack anything interesting and just look like a bunch of lines. Look at real concept art, with that said the reloading is interesting. Now don't be a bitch again like someone did in the thread on halomaps, just take it! (no gay pun intended) :P
    Last edited by Hunter; March 14th, 2012 at 09:34 AM.
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