I went out into my yard, ripped up about 12 different types of weeds, scanned them against a velvet-backed magnetic dart board (for a black background), cropped out the weeds to add an alpha channel, placed all the weeds into a single bitmap, made 12 different plane objects in MAX with the UV's of each weed, used a scattering plugin to randomly place the weeds on my ground geometry (using the alpha channel of my ground bitmap to tell the plugin where to place weeds), exported parts of the weed clusters to a scenery model, and placed in sapien. This would have worked perfectly, but Halo's scenery lighting engine fucked everything up.







Bookmarks