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Thread: Battlefield Tri-hard

  1. #2791

    Re: Battlefield 3

    After reading that post, I have determined that you have never played Normal-mode and have absolutely no fucking idea what you're tlaking about.

    Literally 90% of that is either wrong, slightly incorrect, or complete lunacy that I've never heard. Seriously, what exactly is your experience with Normal-mode on PC? It's like you've read all the Hardcore-mode fanboism on various forums and compiled it into some kind of stereotypical bash-hate of Normal-mode.

    Want to know where I stopped taking you seriously in that post?
    "- 1 shot hit anywhere sniper kills (patched in on BC2, wasn't originally there)"

    That is only the case in Hardcore-mode, as are many things you mentioned. Try playing the non-broken Normal-mode for more than 10 minutes before you start forming your extremely biased and incorrect opinion of it. Seriously, it's just better. This isn't BF2 anyway, stop trying to play it like it is.

    One thing I do actually regret them not including is this:
    "- Infinite ammo in all vehicles (aircraft don't have to touch down or fly over the air strip to rearm and repair)"

    When I first played Caspian Border when it opened up during the Beta I took some damage and immediately tried flying over my airstrip to repair. I did that because it took so long for the auto-repair to kick in, and I did it again after I was finally Disabled because I thought that might fix it.
    Last edited by Cortexian; March 24th, 2012 at 06:09 AM.
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  2. #2792
    Amit's Avatar
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    Re: Battlefield 3

    Honestly, I have to agree with the above post. Most of what was said above it is incorrect. Sniping isn't easy at really long range since there's bullet drop. Pistols are most definitely not more powerful than rifles. What's wrong with suppressors? WTF is a recoilless laser rifle? I would love to unlock that. What games doesn't have spray and pray? Don't all BF2 maps have uncaps???? People like die in Normal mode, too...so medics are still needed. I'm not sure how engineers are frustrating to play or how support is OP. Sort of how to agree with the Recon point unless the person is aggressive Recon that actually caps.
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  3. #2793
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Battlefield 3

    You know, i'd actually play recon if they had c4. But no, so i'll go back to my Support class.
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  4. #2794

    Re: Battlefield 3

    Sniping-Recon players are bad players unless they're counter-sniper some faggot who's setup and actually being a problem.

    Good Recon players equip a PDW/SMG and drop their MAV to act as a better T-UGS, then they setup their spawn-beacon somewhere near or behind an enemy fortification so your team has an option to flank.

    But yeah, other than that they are really bad right now.
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  5. #2795
    A V A L O N TeeKup's Avatar
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    Re: Battlefield 3

    When I'm recon I'm typically counter sniping, staring straight at an MCOM to make sure some audacious faggot doesn't disarm, or doing what Lancer just mentioned, only I prefer shotguns to PDW's/SMG's.
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  6. #2796
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    Re: Battlefield 3

    Am I weird for spending most of my time in the Recon class, with a bolt action, sitting on a crane, or a roof, and picking people off :P Why does that make me a bad player?
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  7. #2797
    Shoe Shining Peon RedBaron's Avatar
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    Re: Battlefield 3

    I agree with warsaw that some aspects of BF2 are just better than BF3. Back in BF2, there were maps where the attacking team had an uncap and the defending team did not. For example, Strike at Karkand basically forced the MEC(now replayed by Russians. I heard you liked Russians. Russians invading everywhere. All countries. All the time. RUSSIANS) team to defend the flags, else they were utterly screwed. The US uncap was far enough back that defenders could have some breathers in between waves early game, and the bridge by the train became a last ditch defense point late game. Now a days, BF3 promotes all sides to rambo behind enemy lines cuz defending doesn't amount to anything. Defenders losing all the flags just means that they can spawn back at the uncap and start over again. There was an actual map progression in BF2 conquest rounds and they felt more like coherent battles where one team steadily takes over the entire map. BF3 is more a senseless back and forth mosh of who can run the fastest out of spawn to the next flag and games only end when the tickers run out.

    The spotting system is also pretty disappointing. Since enemies show up on the map from firing their weapons, new BF players have no incentive to spot enemies. Since very few people actually spot now, I'm sure you've all seen instances when a single enemy support guy blatantly runs across open space to mow down a whole squad of your teammates with no one stopping him until it's too late. Back in BF2 and 2142, if you were spot by someone while trying to do ninja things, you were basically screwed. You had to constantly avoid engagements if you wanted to back-cap, and have constant map awareness. In BF3 and the addition of silencers, ninja players can do whatever the fuck they want.

    Also I agree that support class is OP. The laughable lack of overall hip fire penalty means that they can run all up in your joint and just hold down their trigger. I'm sure you've all seen this happen where a single support guy bunny hops around a corner and mows down 5 dudes (again the 5 dudes are too slow to react cuz no one spot the asshole). Back in BF2, if you weren't aiming down sights, you weren't going to hit jack crap, especially when you're hip firing AND moving. You still wouldn't hit jack crap if you were aiming down sights and moving. Not to mention, even with sights, the LMG's had enough recoil that you had to fire in bursts (in fact all weapons forced you to do this). Playing BF3, you'll do perfectly fine if you aim down your sights and just hold down fire at medium range.

    And while I'm at it, I'm also going to bash the console versions. Who in their right minds would play, let alone pay for that garbage??? The maps are literally limited to half their intended size for conquest, and the player cap is 24??? I guess it's why DICE put such a huge emphasis on Rush, cuz it's the only game mode where consoles can keep the same map size. And the inferior version cost $60 for consoles on release... I got my PC version with B2K for $50 on amazon...
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  8. #2798
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    Re: Battlefield 3

    Quote Originally Posted by Bobblehob View Post
    Am I weird for spending most of my time in the Recon class, with a bolt action, sitting on a crane, or a roof, and picking people off :P Why does that make me a bad player?
    Well, you haven't provided enough information to judge you :P

    If you are sniping key targets (sniping people in flag capture zones, MCOM attacker/defenders, etc.) and actively spotting infantry and vehicles (throw out a SOFLAM while you're at it), then you are an asset to your team. If all you do is sit up there and snipe just for the hell of sniping people, then you are not just a bad player, you are a really bad player.
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  9. #2799

    Re: Battlefield 3

    Quote Originally Posted by RedBaron View Post
    I agree with warsaw that some aspects of BF2 are just better than BF3. Back in BF2, there were maps where the attacking team had an uncap and the defending team did not. For example, Strike at Karkand basically forced the MEC(now replayed by Russians. I heard you liked Russians. Russians invading everywhere. All countries. All the time. RUSSIANS) team to defend the flags, else they were utterly screwed. The US uncap was far enough back that defenders could have some breathers in between waves early game, and the bridge by the train became a last ditch defense point late game. Now a days, BF3 promotes all sides to rambo behind enemy lines cuz defending doesn't amount to anything. Defenders losing all the flags just means that they can spawn back at the uncap and start over again. There was an actual map progression in BF2 conquest rounds and they felt more like coherent battles where one team steadily takes over the entire map. BF3 is more a senseless back and forth mosh of who can run the fastest out of spawn to the next flag and games only end when the tickers run out.
    Back to Karkand re-introduced this mode. Go play Wake or Sharki Conquest...

    Quote Originally Posted by RedBaron View Post
    The spotting system is also pretty disappointing. Since enemies show up on the map from firing their weapons, new BF players have no incentive to spot enemies. Since very few people actually spot now, I'm sure you've all seen instances when a single enemy support guy blatantly runs across open space to mow down a whole squad of your teammates with no one stopping him until it's too late. Back in BF2 and 2142, if you were spot by someone while trying to do ninja things, you were basically screwed. You had to constantly avoid engagements if you wanted to back-cap, and have constant map awareness. In BF3 and the addition of silencers, ninja players can do whatever the fuck they want.
    Yeah, the spotting system is kinda broken. If they're going to make it so people show up on it when shooting they should make shooting highlight the map-grid the person is in instead of exactly where they are.

    Quote Originally Posted by RedBaron View Post
    Also I agree that support class is OP. The laughable lack of overall hip fire penalty means that they can run all up in your joint and just hold down their trigger. I'm sure you've all seen this happen where a single support guy bunny hops around a corner and mows down 5 dudes (again the 5 dudes are too slow to react cuz no one spot the asshole). Back in BF2, if you weren't aiming down sights, you weren't going to hit jack crap, especially when you're hip firing AND moving. You still wouldn't hit jack crap if you were aiming down sights and moving. Not to mention, even with sights, the LMG's had enough recoil that you had to fire in bursts (in fact all weapons forced you to do this). Playing BF3, you'll do perfectly fine if you aim down your sights and just hold down fire at medium range.
    Kids are really bad at video games these days, they would rather complain until the game is on easy-mode for the majority than spend some time getting good at it. The developers want the money from the majority so this is exactly what they cater to.

    Convince all of your friends to be less terrible at video games.

    Quote Originally Posted by RedBaron View Post
    And while I'm at it, I'm also going to bash the console versions. Who in their right minds would play, let alone pay for that garbage??? The maps are literally limited to half their intended size for conquest, and the player cap is 24??? I guess it's why DICE put such a huge emphasis on Rush, cuz it's the only game mode where consoles can keep the same map size. And the inferior version cost $60 for consoles on release... I got my PC version with B2K for $50 on amazon...
    Current-generation consoles were out of date before they were released, all future consoles will be in the same boat. Just look at the new rumored Xbox. It's already two or three generations behind in graphics tech.
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  10. #2800
    Amit's Avatar
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    Re: Battlefield 3

    There's a reason that we play on PC: so we don't get held back by the limitations of consoles.
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