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Thread: Quick Crit thread 2012

  1. #101

    Re: Quick Crit thread 2012

    Thanks. There are a few more things that I want to touch up... Then I'll get some final renders. I need to get back to CMT stuff.

    Edit:

    Quote Originally Posted by Nero View Post
    Edit: also, why is everyone using black backgrounds? heh.
    Because I was making a point and it's default to 3ds max. Dur. :P

    I also wanted to say that... if you do plan on baking them, you're going to have some funky things going on if you do:
    _......._
    .\...../
    ..|__|

    It's better to do:
    _ ....._
    ..\__/

    Hope that makes sense. I'm mostly seeing it on the holes on the side of your gun.

    Better explained in this:
    Last edited by BobtheGreatII; March 14th, 2012 at 03:03 PM.

  2. #102
    Hey there! Llama Juice's Avatar
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    Re: Quick Crit thread 2012

    Made a few assets for a video.


  3. #103
    HA10 Limited's Avatar
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    Re: Quick Crit thread 2012

    Needs more specular for what your using it for Llama Highlights and shadows and specular is what really sells objects.

  4. #104
    Hey there! Llama Juice's Avatar
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    Re: Quick Crit thread 2012

    I'll keep that in mind for the next one :P

  5. #105
    Bring it Nero's Avatar
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    Re: Quick Crit thread 2012

    And maybe make some normals? (You can try Crazybump, if you only have a diffuse and no high poly).

  6. #106
    Hey there! Llama Juice's Avatar
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    Re: Quick Crit thread 2012

    I figured I wouldn't really need to bother with normals since they were going into a video. The shell is the only thing that's game res, and it's moving fast enough in the video that it doesn't really matter.

    I was trying to get world reflections on it with mental ray shaders, but it was giving me a headache and I just gave up. Plus, then render times became bearable.

    this is how it turned out in the video.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  7. #107
    Senior Member PopeAK49's Avatar
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    Re: Quick Crit thread 2012

    I'm through the process of creating a pillar just so I can get a handle of the Asset creation process.

    Here is a side by side of the low poly and high poly:

    Click image for larger version. 

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  8. #108

    Re: Quick Crit thread 2012

    well, you killed the thread.

  9. #109
    Senior Member PopeAK49's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by neuro View Post
    well, you killed the thread.


    Attached Thumbnails Click image for larger version. 

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  10. #110
    Venez voir maman. Tnnaas's Avatar
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    Re: Quick Crit thread 2012

    I've been doing MLP sketches for a while, but this is the only one I've scanned and began vectoring.



    This is actually my second (third?) attempt and is certainly the best so far. Before I clean up the colt and move on, is there anything that I can improve that I didn't catch the first time through.

    Also, the color is simply a placeholder. I'll probably change it later.

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