how do you go about finding out what your world rank is with a weapon? i wanna know what my defibrillator rank is, lol.
this game has the shittiest hit detection ive ever seen. i have 27 ping, guy i shoot has 12. i open fire, get around 50 bullets off, guy looks around like "oh hey, bullets are landing around me", turns around, and i just drop dead. there wasnt even a rapid series of shot impacts, i just dropped dead. reticule was on him the entire time. he had 75% health left, so i hit him what? twice?
this is not an isolated incident either.
E: my ranking for dogtag / kill ratio is 1987 i guess? i have no idea what that means, but these lists are excellent for weeding out hackers, lol.
Last edited by Donut; April 7th, 2012 at 12:59 AM.
idk, doesnt look like a personal problem to me. at an average of around 30 -40 ping per server (and yes, i sort by ping), this should not be an issue. ive been doing some reading up on this, and it looks like a lot of people are experiencing these problems.
just one of the many videos out there about this issue. if youd like, i can go record some footage of my own as well.
The hit detection is NOT fine. I've been running into issues like these a lot, I blow it off though because its temperamental whenever it wants to do it. Although one gun for me sticks out the worst for hit detection, and that is the god-aweful MK11. I'll use the SVD before I even consider the MK11.
Last edited by TeeKup; April 7th, 2012 at 02:20 AM.
Oh I though you guys were talking about the PC version.
It's fine on the PC version. Don't tell me it isn't since I've probably logged more hours than you and have more actual experence in the game. I'm absolutely sure it's fine on the PC version. What I see in that video is bad aim, not a failure of hit detection. You guys are confusing your lack of game mechanic knowledge with bad hit detection. There's more to aim in this game than putting the optics on target and firing.
If you want bad hit detection get yourself invited to the GRO closed beta. That will show you bad hit detection.
im aware that there are a lot of factors that go into aiming, but at a certain point, the short distance to your target and sheet volume of fire youre putting on them should kill them.
again, when im 15 meters and closing on a guy who's standing still facing the opposite direction, fire over 50 bullets at him (firing in bursts, btw, not just holding the trigger), and he can look around, see all the bullets landing around him, turn around, then i just drop dead, there is more at play there than the fact that LMGs suffer accuracy loss on the move.
let me put it this way: the combined total ping between us was around 30ms. im at 100% health, then i just drop dead. theres no like, "thwack thwack thwack" of all the bullets hitting me, i just go from 100 to 0 instantly. that ALONE is an issue. theres another video that i cannot find again for the life of me, but it shows like 7 or 8 different examples of this guy getting shot around a corner and dropping from 100% to 0% instantly.
the part that sets off alarm bells in my head is that every now and then i have a patch of games where i have no problem killing people in around 15 - 20 shots while strafing with an m249 or something. then ill find a different server and im suddenly missing everything
its either hit detection, or general net code. to be fair, i cannot imagine its actually the hit detection system itself. i dont know how its even possible to fuck that up.
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