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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #461

    Re: Halo 4

    Quote Originally Posted by t3h m00kz View Post
    Half joking. Who the fuck gives a shit if something is a "rip off " as long as it's fun? Silent Hill to Resident Evil, Unreal to Quake.. Marathon to Doom.
    Well, I don't if you were referring to me. All I was saying is that all the mainstream shooters right now seem to be getting rather homogenous. I mean, look at Marathon vs. Doom. They're similar only in that they're in first person and have guns. The style of art and gameplay are very different.
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  2. #462

    Re: Halo 4

    as are the styles gameplay in halo vs COD of BF!
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  3. #463

    Re: Halo 4

    Quote Originally Posted by t3h m00kz View Post
    as are the styles gameplay in halo vs COD of BF!
    I didn't say they weren't... \=

    I said that they're getting closer and closer together. Look, Halo gets reticle bloom and loadouts and perks (armor abilities)... now it gets XP and leveling with weapon unlocks, etc.

    Next year let's just merge them all into Battle-Halo of Duty
    Last edited by Pooky; April 7th, 2012 at 01:36 PM.
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  4. #464

    Re: Halo 4

    I really, really doubt halo will ever have iron sights, spartans with no shields, and trade their red reticule/auto aim system for something more similar to cod
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  5. #465

    Re: Halo 4

    No shields is an irrelevant point since CoD has health regeneration already which is pretty much the same thing. The current auto aiming system is already pretty similar to CoD, the only difference being you don't lose accuracy while moving or gain it while crouching.
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  6. #466

    Re: Halo 4

    uhm, you do too gain accuracy while crouching in reach!!

    I guess I didn't notice that cod had the hella red-ret auto-aim (and not magnetism) that Halo has!

    I guess I didn't realize being able to take four bursts of a burst fire weapon to the head due to shields was the "same thing" as regenerating health!
    Last edited by t3h m00kz; April 7th, 2012 at 02:34 PM.
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  7. #467
    Gar TVTyrant's Avatar
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    Re: Halo 4

    ITT: Mookz trues to argue with the most stubborn person on this forum
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  8. #468
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo 4

    Quote Originally Posted by Pooky View Post
    No shields is an irrelevant point since CoD has health regeneration already which is pretty much the same thing. The current auto aiming system is already pretty similar to CoD, the only difference being you don't lose accuracy while moving or gain it while crouching.
    Shields are relevant because Halo started the regenerative health in a successful FPS. Shields also determine the effectiveness of commonplace weapons. Basically, you're arguing how CoD is similar to Halo because CoD (and most modern shooters) took a LOT of elements off of the original Halo for Xbox.

    Halo 4 has to appeal to the large consensus of fans to be successful this go around. It was lucky with Reach to not slump too far down the shitter, but now it really has to do well (which I think it will).

    I also feel a really epic vibe coming from a DMR vs. BR dual. Which super-powered commonplace ranged weapon will win out?

    And I absolutely love the art style they took with this. Everything just looks so fresh and new. Still thinking the current MP maps lack aesthetic creativity in comparison to the maps found in Halo 3 and Halo Reach, though the mech in the middle of that one map adds a nice bit to it and the layout of the Forerunner map looks pretty well done. Either way, I am definitely looking for to this installment in the series.
    Last edited by DarkHalo003; April 7th, 2012 at 04:52 PM.
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  9. #469

    Re: Halo 4

    Quote Originally Posted by TVTyrant View Post
    ITT: Mookz trues to argue with the most stubborn person on this forum
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  10. #470
    A V A L O N TeeKup's Avatar
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    Re: Halo 4

    How are weapon unlocks going to work though? Halo doesn't have that large of a weapon set.
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