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Thread: Problems with 3ds max

  1. #11

    Re: Problems with 3ds max

    I will respectfully disagree with you on that one.
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  2. #12
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    Re: Problems with 3ds max

    Max 8 superiority
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  3. #13
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Problems with 3ds max

    Quote Originally Posted by Maniac View Post
    I will respectfully disagree with you on that one.
    I only say it's better because '10 uses the generally same interface that 7,8,9 did. '12 uses some different application systems and it's never easy to simply apply a texture (at least when I do it) in comparison to earlier versions. I believe there may have been something else that I had issues with, but I forgot what.

    @Higuy: I thought 6, 7, and 8 were the best.
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  4. #14

    Re: Problems with 3ds max

    Are you talking about the material library in 12? Because you can switch it back to the classic view... It's the same in 2013.
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  5. #15
    Senior Member =sw=warlord's Avatar
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    Re: Problems with 3ds max

    Gmax for the win.
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  6. #16
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Problems with 3ds max

    Quote Originally Posted by BobtheGreatII View Post
    Are you talking about the material library in 12? Because you can switch it back to the classic view... It's the same in 2013.
    Holy balls how?
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  7. #17

    Re: Problems with 3ds max

    press m.
    go to the tab at the top (i dont remember the name)
    select compact editor.
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  8. #18
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Problems with 3ds max

    Lol it looks like I already figured that out upon loading 2012. Idk, I'll keep messing with it and see if I can remember why I didn't like it so much. But yeah, 3ds 10 is really laggy sometimes and kind of likes to dick around when I'm trying to work on stuff.
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  9. #19

    Re: Problems with 3ds max

    and at the same time, at every new version of max, they break more shit.

    now even the UV editor had been fucked over, and it's simply impossible to edit any UV's on a large/dense mesh, even when you're only working on a small selection.
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  10. #20
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Problems with 3ds max

    Quote Originally Posted by neuro View Post
    and at the same time, at every new version of max, they break more shit.

    now even the UV editor had been fucked over, and it's simply impossible to edit any UV's on a large/dense mesh, even when you're only working on a small selection.
    I feel I will be incredibly frustrating when I finally get to this.
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