Page 21 of 38 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 374

Thread: Quick Crit thread 2012

  1. #201
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick Crit thread 2012

    Ladies



  2. #202

    Re: Quick Crit thread 2012

    they look a bit like dwarfs. (short)

    other than that, fukin' A!

  3. #203
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick Crit thread 2012

    Yeah, with the size I draw, trying to draw heads smaller makes them muddled and stupid looking. So I draw at about six heads high.

  4. #204
    Venez voir maman. Tnnaas's Avatar
    Join Date
    Mar 2011
    Location
    US Central
    Posts
    208

    Re: Quick Crit thread 2012

    I think rather than drawing them six heads high, you could go for seven. Sometimes it isn't the size of the head on the body, but the height of the body itself.

  5. #205
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Quick Crit thread 2012

    Messing around with the source sdk

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  6. #206

    Re: Quick Crit thread 2012

    Lol. That's cool, but I would be so sad if those shut that slow in my space ship. I loved the idea in Dead Space 2.

  7. #207
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Quick Crit thread 2012

    Quote Originally Posted by BobtheGreatII View Post
    Lol. That's cool, but I would be so sad if those shut that slow in my space ship. I loved the idea in Dead Space 2.
    Ya but if it closed fast it would be pointless and no fun. I was thinking a space station with a bunch of traps like this would make a fun ttt map for gmod.
    Last edited by Rentafence; May 24th, 2012 at 02:08 AM.

  8. #208

    Re: Quick Crit thread 2012

    Well. I mean. The dead space 2 approach was to have a switch you could shoot to close it right away, or else you got sucked out. So I mean... you could work something like that... like have an override switch somewhere, but difficult to get to while being sucked out the window... That would be cool.

  9. #209
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Quick Crit thread 2012

    Quote Originally Posted by BobtheGreatII View Post
    Well. I mean. The dead space 2 approach was to have a switch you could shoot to close it right away, or else you got sucked out. So I mean... you could work something like that... like have an override switch somewhere, but difficult to get to while being sucked out the window... That would be cool.
    I like that idea actually. I'll give it a go.

  10. #210

    Re: Quick Crit thread 2012

    somsone did the same like 6 years back where it would suck bodies and shit from the engire map down the hallways and such. was cool to see

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •