It sure looks like a shadow.
Maybe if someone was trying to use the Halo1 engine to do another game. But today's Halo engine is so much, much more. Eg, their networking code layer isn't specific to the needs of Halo (as described here).
The engine isn't like the UDK, because the UDK is meant to be licensed to other developers for all sorts of games. That's what drives most of its design. So no duh the code in a Halo-derived work would have to be reworked, but not to the extent you're trying to suggest.
Also, just because you can script something using UnrealShit, doesn't mean it should be entirely implemented in such.
Today's Halo engine is more advanced, undoubtably, and capable of much more. However the extent of it's capabilities and limits are for the most part unknown outside of those on the 343 development team!
don't know dick about coding languages as I've never build a program in my life so I can't have an opinion about unrealscript. All I know is it seems like it would be far less of a hassle to make a game in Kismet than to dig into the C++ source of the Halo engine and modify things to fit the needs of the developers.
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