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Thread: attack helicopter

  1. #1
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    attack helicopter

    i've spent 3 solid nights working in the new 3ds max 9.0 system (which i find, not too different than 8.0, but easier to create better renders) to make this helicopter, it's part of a new line of vehicles to be included in my future mods among other vehicles (which i still have yet to make) so here goes to my first quality work-in-progress






    now i do notice, that i have some more detailing to do (landing gear, missle thingies that come out of the compartments, cockpit detailing, ect...) but tell me what you think so far
    Last edited by demonmaster3k; October 20th, 2006 at 12:15 PM. Reason: space out the pictures
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  2. #2
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Looks pretty cool. Rotors seem a bit weak, though.
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  3. #3
    Lost In Translation mined's Avatar
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    Re: attack helicopter

    Looks good. My only word of advice here is that the rotor wings need to be at least twice if not three times as wide as the are now. Realistically you would never produce enough lift to get that thing off the ground.
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  4. #4
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Lol mined, beat you to it
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  5. #5
    Lost In Translation mined's Avatar
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    Re: attack helicopter

    Quote Originally Posted by rossmum View Post
    Lol mined, beat you to it
    lol, yeah, but I was more specific.
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  6. #6
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: attack helicopter

    Quote Originally Posted by mined View Post
    Looks good. My only word of advice here is that the rotor wings need to be at least twice if not three times as wide as the are now. Realistically you would never produce enough lift to get that thing off the ground.
    ok, i'll change the rotor placement so it's towards the front more (tried extension earlier but it intercepted the vertical fin; [that would be bad])
    good advice thanx
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  7. #7
    Lost In Translation mined's Avatar
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    Re: attack helicopter

    Quote Originally Posted by demonmaster3k View Post
    ok, i'll change the rotor placement so it's towards the front more (tried extension earlier but it intercepted the vertical fin; [that would be bad])
    good advice thanx
    ??? I'm a little confused. I think you misunderstood my advice. You rotor placement looks fine (As long as the rotor shaft is balanced over the center of gravity on the aircraft). What I was trying to say is that the rotor blades are too skinny. The tip path radius looks fine since it is a tandem rotor system.
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  8. #8
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: attack helicopter

    ok, i've tried a couple of things to make the roaders on the copter more believable
    first attempt-elongalation-i elongated the tail and the roadders




    the other thing that i tried was as mined reccomended was to make the roadders bigger
    vertical stretch:

    horizontal stretch:

    combination of both stretches:


    i think the elongations made it look better, and so did the horizontal stretches
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  9. #9
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    No, not vertical stretches... widen the blades. They're too narrow across. Doesn't look like they're any wider than they were to begin with.
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  10. #10
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: attack helicopter

    i widened the blades, in this picture, you will actually be able to see the comparison (the top blade is the new size, and the bottom blade is the old size)

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