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Thread: Xbox720/Durango - 2013?

  1. #61
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Xbox720/Durango - 2013?

    I'm still running a Razer Diamondback Plasma Limited Edition. The scrolling doesn't work very well anymore, but apart from that it's still fantastic. I suspect I could take it apart and clean it to get scrolling back, but I need a white-glowing mouse now to colour-coordinate with my keyboard (Logitech Slim Illuminated). So tired of blue LEDs...

    Bottom line, tough, is consoles need more controls so that you actually can make some complex games on them.
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  2. #62
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Xbox720/Durango - 2013?

    Quote Originally Posted by Warsaw View Post
    I'm still running a Razer Diamondback Plasma Limited Edition. The scrolling doesn't work very well anymore, but apart from that it's still fantastic. I suspect I could take it apart and clean it to get scrolling back, but I need a white-glowing mouse now to colour-coordinate with my keyboard (Logitech Slim Illuminated). So tired of blue LEDs...

    Bottom line, tough, is consoles need more controls so that you actually can make some complex games on them.
    I definitely agree to this. Although we don't want the control to be too complex, otherwise you'll be hitting the wrong buttons out of sheer panic moments.
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  3. #63
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Xbox720/Durango - 2013?

    I just saw Deus Ex: Human Revolution playing on an Xbox 360 and found another example of how the gamepad's limited button selection bottlenecks the controls. So it's not just limited to strategy games.

    On the PC, you can map 10 inventory items to fast-deploy via the number keys. On the 360 you have to basically pause the game and use a rotary selector with the analog stick, which is slower and more inconvenient, and also kinda breaks the immersion. This is quite unlike most multiplatform shooters where the number of PC keys used is basically identical to the number of buttons/axes used on a controller, except that maybe Use and Reload get separate bindings.

    Right now, as much as people like to bash it, the Wii U gamepad actually appears to be a semi-solution to this problem. The touch screen is basically adding a hell of a lot of buttons you don't find on standard controllers.
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  4. #64
    Kid in the Hall Kornman00's Avatar
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    Re: Xbox720/Durango - 2013?

    Quote Originally Posted by =sw=warlord View Post
    Tell that to ironforge&grenadiac
    Yes, because they've done SOOOOO much work for 360 modding.
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  5. #65
    Tick Gate 2014 Donut's Avatar
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    Re: Xbox720/Durango - 2013?

    Quote Originally Posted by Mr Buckshot View Post
    Right now, as much as people like to bash it, the Wii U gamepad actually appears to be a semi-solution to this problem. The touch screen is basically adding a hell of a lot of buttons you don't find on standard controllers.
    wow, thats a really good point. i never thought of how a touch screen built into the controller might ACTUALLY be beneficial.
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  6. #66
    Kid in the Hall Kornman00's Avatar
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    Re: Xbox720/Durango - 2013?

    Would be so much better, for consumers and devs alike, to allow console games to communicate with other devices (PCs, tablets, smartphones) to provide extra game data or input. Mini-maps, inventory screens, etc. This means they can use their already-owned devices (eg, an iPad) and devs can get some extra revenue from a .99$ app on the AppStore (or free, if they're not greedy or in actual need of that additional income, like maybe an indie studio would be). Oh, and less goddamn proprietary hardware would have to be made. Better for MS.

    Controllers aren't the only answer to input on consoles.
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  7. #67
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Xbox720/Durango - 2013?

    Quote Originally Posted by Kornman00 View Post
    Would be so much better, for consumers and devs alike, to allow console games to communicate with other devices (PCs, tablets, smartphones) to provide extra game data or input. Mini-maps, inventory screens, etc. This means they can use their already-owned devices (eg, an iPad) and devs can get some extra revenue from a .99$ app on the AppStore (or free, if they're not greedy or in actual need of that additional income, like maybe an indie studio would be). Oh, and less goddamn proprietary hardware would have to be made. Better for MS.

    Controllers aren't the only answer to input on consoles.
    definitely, I remember these concepts being explored with GBA-Gamecube connectivity and some cool things came out of it (i.e. using the GBA as an OPSAT in splinter cell) but it sadly didn't take off. Then there was supposed to be PS3-PSP connectivity, but other than unlocking bonus features in some games there was no real use of it.

    Would be awesome to have an app on my phone to integrate with say GTA and perform the in-game phone functions for example.

    I think some games do have app integration, like Halo Waypoint for instance, but it's mostly a gimmick.

    come to think of it, app integration should come to all systems, really. I'd love to transfer OPSAT controls in splinter cell to my smartphone, and now that phones have decent graphics chips and strong wifi they can do a hell of a lot more than what the GBA-GC connectivity could achieve. And for open-world games having the map on the phone would be sick!

    Quote Originally Posted by Donut View Post
    wow, thats a really good point. i never thought of how a touch screen built into the controller might ACTUALLY be beneficial.
    haha have you played a Nintendo DS before? The touch screen really shone on that thing. My favorite application was how in FPS's I could move the stylus on the touchscreen to aim, which was actually better than an analog stick. In a lot of other games like Bleach the touschscreen was just divided into "buttons" to compensate for the relatively few physical buttons, for example spirit cards and special attacks would be activated just by tapping the touchscreen. Come to think of it, I wonder how much use the touch screen has seen on the PS Vita...
    Last edited by Mr Buckshot; June 22nd, 2012 at 08:07 AM.
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  9. #69
    The Silent Photographer Zeph's Avatar
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    Re: Xbox720/Durango - 2013?

    Doesn't mean it's accurate. It was something internal to MS. They would have done the same if it was a roadmap for Excel. That doc was a thing where marketing gets involved and says that things are a good idea because they're hip and tight like a tiger. Take a look at what's happened since it was released internally. XBL has jumped to a streaming entertainment hub. Kinect has taken a backseat from the next new thing in gameplay to a microphone to control NXE (Rise is possibly having gameplay problems as well). The new glass/slate thing is also going to act as a remote control for crap.

    The most interesting thing was the price point, but as history has shown, MS/Sony are only willing to take soo much of a loss when selling hardware. As for the hardware, it's good but it's not anything that has developers scrambling to make use of.
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    Re: Xbox720/Durango - 2013?

    Quote Originally Posted by Zeph View Post
    The most interesting thing was the price point, but as history has shown, MS/Sony are only willing to take soo much of a loss when selling hardware. As for the hardware, it's good but it's not anything that has developers scrambling to make use of.
    No console is ever going to be powerful enough for it to be a huge draw to developers, because high end hardware and low cost to consumers just don't mix :P Its completely ridiculous that people even expect that to happen in a console xP
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