View Poll Results: would you be interested/willing to contribute significantly

Voters
23. You may not vote on this poll
  • i'm interested, but not sure if i could contribute

    9 39.13%
  • i'm interested, and could contribute ingame-art

    11 47.83%
  • i'm interested and could contribute coding and/or scripting and/or other game-logic

    1 4.35%
  • i'm interested and can contribute in both game-art and coding

    1 4.35%
  • i'm interested and willing to contribute concept-art

    1 4.35%
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Thread: Modacity Community Project

  1. #21
    a bit of the old in-out Roostervier's Avatar
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    Re: Modacity Community Project

    Quote Originally Posted by rossmum View Post
    in light of having zero artistic talent i am little more than an ideas guy, but if you're actually planning on a full-blown game you will need someone who has ideas for gameplay. any big plans for game genre yet, sp/mp, setting, etc? the success of dayz makes me think that if done properly, a stealth game where you're trying to evade other players rather than bots could be a hell of an experience...
    so you're masterz?
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  2. #22
    Senior Member Rentafence's Avatar
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    Re: Modacity Community Project

    No don't listen to rossmum or it will turn into IL-2 Sturmovik 2012
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  3. #23
    Senior Member Patrickssj6's Avatar
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    Re: Modacity Community Project

    how about this ghoulish game:

    First person shooter, not very real, you can shoot limbs off, therefor the way you play changes. e.g. shooting someone in the foot means he cannot walk properly anymore

    Rated OTS for Off The Scale
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  4. #24
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Modacity Community Project

    Quote Originally Posted by Patrickssj6 View Post
    how about this ghoulish game:

    First person shooter, not very real, you can shoot limbs off, therefor the way you play changes. e.g. shooting someone in the foot means he cannot walk properly anymore

    Rated OTS for Off The Scale
    So...ArmA II/III? Except for the "not very real" part.

    Something I would adore being done (or doing) is a recreation of this game with modern technologies and play mechanics. It has a mulitplayer mode we could start off with, and being a strategy game we could actually use experience gained in doing multiplayer to aid in re-imagining a campaign for it.

    Oh, it's also a first-person shooter...with tanks. None of this Nuclear Dawn bollocks. For anybody who wants to try it, free download (it's abandonware). You can play it sneaky style, you can go all out war, you can play it defensively, rush, etc. Just keep in mind that it's old and you'll find quite a few AI and scripting errors that you can exploit to disproportionate levels.
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  5. #25

    Re: Modacity Community Project

    this is exactly why i said keeping 'ideas' out of the tread for now.
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  6. #26
    Senior Member Patrickssj6's Avatar
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    Re: Modacity Community Project

    tl;dr?

    .

    Depending on the type of game, one could write an own engine. It doesn't have to be 3D with HDR and shit.
    Last edited by Patrickssj6; July 3rd, 2012 at 05:38 PM.
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  7. #27

    Re: Modacity Community Project

    An SCP foundation game in UDK or something.

    I can:
    -3d
    -Program
    -what ever
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  8. #28

    Re: Modacity Community Project

    as a small update, i'm putting together some examples of an art-style which i think everyone wanting to contribute (At least in the 3d department) can fnid themselves in, and can actually contribute meaningfully in.
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  9. #29
    Senior Member Rentafence's Avatar
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    Re: Modacity Community Project

    Halostyle?
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  10. #30
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Modacity Community Project

    Quote Originally Posted by neuro View Post
    as a small update, i'm putting together some examples of an art-style which i think everyone wanting to contribute (At least in the 3d department) can fnid themselves in, and can actually contribute meaningfully in.
    Sounds a bit premature when absolutely nothing has been decided. We can't decide an art style before we even know what game we would be making, if we're making one at all.
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