
Originally Posted by
Warsaw
You are thinking inside of the canon a bit too much. I'm not. If they aren't going to honour the validity of their own fiction, I see no reason why I should either. So instead, I'm going to bust holes into their logic, call them out on it, and apply more realistic physics. Before the Covenant invaded Reach, ships came and went all the time. They wouldn't have had to rush all those developments out at the last minute, because any sensible military would have copies of plans, redundancies for everything.
Also, if the Sabre could have shields, the big ships could have had shields. Sabre is proof of concept as far as I am concerned. And humans have more efficient fusion reactor designs than the Covenant, so they could have sustained power output even better with appropriately scaled up designs. The Covenant's brutish form of fusion is why they had a small window where their ships went dark after exiting slipspace that the UNSC could take advantage of.
And Cobby, if we're going to talk about heat in space with Halo, then shields will only be briefly sustainable if at all and you would get around heat in a laser by dumping that heat into a disposable sink that gets ejected after firing. Hell, maybe cold launch them with compressed gas at the enemy. And if we REALLY want to get uber real, then the ships either need to all de-armour, or become nothing more than gun barges that can teleport from point A to B through slipspace, with engines only there for finer positioning. Oh, and no artificial gravity without rotating sections, which according to the Halo Encyclopedia, most 26th century ships are supposed to have due to the inefficiencies of human gravity generators. And the military ships are supposed to turn the grav fields OFF during combat...which none of them seem to in the games or the books.
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