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Thread: The Pit Preview

  1. #221
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    Quote Originally Posted by higuy View Post
    Last time I checked, the weapons in this map were rips. I'm not sure what would be so wrong in using another rip. It would be alot easier since the one from Halo 3 has everything you need...
    Some are, some ain't. Rips CAN be abused/overused end off.
    FUCK. I'm not even going to bother to explain, too dumb to understand...

    Case 1:
    'Hey, guyz im making a halo 3 conversion, ripping EVERYTHING'.
    'Okay then, I will go and play THE ACTUAL GAME!'

    Case 2:
    'Hey guys, im making a halo 3 conversion, most custom, afew rips'.
    'Okay, I will play as its more fun to use custom made content as its different and has some skill involved'.

    ---------------------

    and @Maniac:
    Depends where about your referring to in the thread because if I recall the first couple of pages I had some posts in which were 100% valid, then the kids joined the club and just chatted a load of shit. Also, if I recall my first post to that guy was normal (no aggression or insulting), then he cryed and STARTED the argument. LOL.
    Last edited by Hunter; October 16th, 2010 at 10:30 AM.
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  2. #222
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    Re: The Pit Preview

    Quote Originally Posted by Hunter View Post
    Some are, some ain't. Rips CAN be abused/overused end off.
    FUCK. I'm not even going to bother to explain, too dumb to understand...
    Is that a joke? I'm suggesting something thats very logical and is possible, especially if its holding a good looking map from being released. I'm not trying to say getting your pelican model in game isn't impossible, but I am saying its going to be difficult and take a long time if you cant get anyone to do all the work to it that it needs.
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  3. #223
    chilango Con's Avatar
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    Re: The Pit Preview

    Do I need to lock this until there's some real news? Don't fill this thread up with offtopic discussion of... well, offtopic discussions that happened pages ago.
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  4. #224
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    I could maybe attempt to texture it as I need to practice, let me catchup with my work first at Uni. Then I will give it a go.
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  5. #225

    Re: The Pit Preview

    I hate to be that guy, but is there any progress on this project? Last I saw the BSP appeared close to completion.
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  6. #226
    Neanderthal Dwood's Avatar
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    Re: The Pit Preview

    Hunter Unwrapped the pelican... time to texture... I guess?
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  7. #227

    Re: The Pit Preview

    Me again, necro-posting. Last time I asked about this map was over a year ago, so I'd say its safe to assume this is a project that is probably never going to be complete; which is sad but life tends to get in the way of hobbies.

    If you guys (gals?) do want to share the source I'd be willing to port it to H2V as one of my teams last H2 projects. I understand the concern about the Pelican looking good and would try to locate the best model I can, we do have an H3 Pelican but its the crashed one from Valhalla. Send me a PM if interested.
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  8. #228

    Re: The Pit Preview

    yeah I'd say calling it dead is safe

    shit never gets done
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  9. #229

    Re: The Pit Preview

    Oh shit, cool. Nah shit never does get done. It all comes down to free time man, and often I enjoy other artsy type things besides modding halo these days. I will get in touch with Choking Victim, who has, through OS, been able to increase the limit of rendered triangles the engine encounters causing some graphical issues sometimes. If we can get the implemented over the next....who the fuck knows, but I will try and get this released as is so people can actually play it. Here's some of the most recent screenshots (recent as of like a year+ ago) for those who actually care anymore, also these's no lighting









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  10. #230

    Re: The Pit Preview

    Get this shit done. Sheesh.
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