I know this is kinda late but...Oh hey look the guys at Rooster Teeth got to do an AchievementHorsePigPi at RTX:
Not much is really shown aside from how player traits are going to be really cool and the Banshee still looks like Reach.
I'm not sure how I like almost every Forge object being a re-skin of the ones from Reach. It'll make life a lot easier to remake a few of my old maps though.
BTW, every little UV error in the original Forge World is burned into my retinas. I will bitch like there is no tomorrow if I find just one in the new version.
http://carnage.bungie.org/haloforum/...l?read=1149189
Is this a true thing? Because it is not a good thing.Originally Posted by From HBO
Yes it is, but there will still be grenades on the map. I can't say I'm particularly pleased about this addition (which most likely won't be in the Classic Playlists), but if it forces people to use their grenades in a smart way instead of spamming them like they did in Reach, I'm not complaining.
Hmm, that is true, as long as there are a fair number of grenades on the map it shouldn't mess with things too much. I feel like with a few exceptions I usually pick grenades up from the map anyway instead of stealing them off players. If anything, that makes map balance even more important, I hope their map population team is good at what they do.
You do have a point DH, grenade spamming has always been a bit of an issue in Halo, especially when it is so simple to use them. Cutting down on the number of grenades you pick up at any given time could help to eliminate that particular problem, and as long as there are enough on the map to pick up, it should balance out quite nicely.
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