True, but having to engineer around every console not having a hard drive has led to things like Blam!'s near super-fast/instant level loading. It's just that not everyone puts in the effort to make an engine with long term goals in mind. It's why something like Unreal has gotten so profitable despite having glaring problems.
As for Forward Unto Dawn, it'll all depend on how good the director is. The student-soldiers are going to be hilariously bad (that's a casting AND writing problem). Visually it will probably be good as long as the director figured out how to frame armored faceless people.
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