I fucking love Bungie.
New enemy types, but not additional. The Flood are no more (as far as we know) and the Covenant are said to make only a relatively small appearance. Also the new enemies, while having new abilities and needing new tactics to take down, appear quite kill-able. I see no raeging at god-mode enemies in my future.
New weapons, but no real new weapon types. They fill familiar roles but are different enough from their counterparts to take on unique roles as well.
Halo has always been fairly on-rails, albeit with occasional massive environments. I see nothing different here.
Aesthetic choices are debatable, but given how we have so little information, it would be assume anything when we don't even know why things look the way they do. That being said, those Forerunner structures and weapons are looking really good. Still unsure about the neon orange though. On my Forerunner, I like the teal.
All I hear is "urghhhhhh change is bad" and "urghhhhhhh i dont like the art". Go back to tetris.
The weapons are a neat spin on their human counterparts, and the enemies are something new and different that totally flip all the tactics we've been using the past 10 years on their heads. It's time for Halo to evolve, and it has with H4.
343i is over thinking their sandbox. They have all the talk of 'play the game how you want' while doing nothing behind talking about the strategies and mechanics behind beating the enemies. That mantra of '30 seconds of fun' only works out because you can jump into a fight against enemies over and over again and it'll play out differently each time. With what 343i is doing, it'll be the same damn process over and over again in flowchart form.
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