Hah I didn't mind the over the top 90s voices, kept it entertaining for me.
I never had a problem with the gun sounds, they sounded fine to me. The only issues I had was with some of the marines + aliens accurary like Pooky said, they had awesome level design that was true to Half Life 1 ofc but alot of the enemys became difficult due to accurarcy.
Maybe you need a decent sound system to really appreciate how bad the gun sounds are. When I fire the SPAS-12, my sub doesn't even twitch. There's something wrong with that.
e: for any one else who hates the weapon sounds, I found a mod here you may be interested in
http://gamebanana.com/blackmesa/sounds/17868
I was only interested in the firing sounds, so I just separated that part and used it. A huge improvement over the default sounds. I was thinking of doing something like that myself using CS:GO sounds or whatever.
Last edited by Pooky; September 19th, 2012 at 06:31 PM.
Art and level design blew my mind; this shit rules.
I have had a deep-seated existential fear of deep, murky water and drainage grates in pools since I was a little kid (I saw another kid's foot get stuck in a cracked grate and he nearly drowned); coupled with my fear of monsters that lurk in such places, I was pretty much shitting myself when I fell into the water in the icthyosaur room.
I fucking Jesus'd that shit right over to a barnacle and made a DYNAMIC EXIT via its tongue, escaped the room without the fucker seeing me once. Eat shit, asshole.
I haven't gotten there yet (just did blast pit), but I get a feeling I'm going to feel the same way.pooky: OH BOY MURKY WATER
pooky: CAUSE THAT NEVER CREEPED ME THE FUCK OUT IN THE ORIGINAL GAME
Registered Democrit: hey
Registered Democrit: hey
Registered Democrit: eyes forward
Registered Democrit: ICTHYOSAUR
pooky: asdvlkjabsldkvjasdlkjha;dlsvja;asdv
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