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Thread: Quick Crit thread 2012

  1. #291
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012

    You don't want to see the wireframe. Its ugly. I am ashamed of it. It does get the job done for under 7k triangles though.

  2. #292

    Re: Quick Crit thread 2012

    you can't get crit if you don't post it.

    then again, the quality of "crit" around here can vary..

  3. #293

    Re: Quick Crit thread 2012

    i see you looked at the new Vertex pdf :P

    all that green stuff is shitty mang, it looks awful
    also, why is your ambient green?

    getting rid of the green thigns would make the thing feel much more solid already.

  4. #294
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012

    Yep. I was looking through it and got inspired to do something. The green is because I plan on the rock being near a teal light source and I wanted to see how it looked. I was to lazy to bother changing the lighting when saving a screenshot.

    Anyways:


    I know the triangle count can be reduced greatly. I just wanted the general object done so I could start building the environment it is based in. I'll optimize once I know exactly where it will be and how big it will be.
    Last edited by Disaster; October 2nd, 2012 at 05:28 PM.

  5. #295
    Tick Gate 2014 Donut's Avatar
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    Re: Quick Crit thread 2012

    insert comment about teal here

  6. #296
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012

    Whats with the hate on the teal... I like the teal.

  7. #297
    Gar TVTyrant's Avatar
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    Re: Quick Crit thread 2012

    I like the teal

  8. #298
    Gar TVTyrant's Avatar
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    Re: Quick Crit thread 2012

    Obligatory second post about teal in the last 60 seconds

  9. #299
    Venez voir maman. Tnnaas's Avatar
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    Re: Quick Crit thread 2012


  10. #300

    Re: Quick Crit thread 2012

    man fuck your polycrunch horseshit.

    make a proper lowpoly

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