There is alot, indeed. Lets just hope there's no fat and its all meat.
Hey, fat can be as good for as meat (protein) can. It's all relative to the person, which explains this scenario entirely. But I get what you mean. I'm honestly more concerned about it having some aspartame features instead, you know, the kind that shit-up gameplay for the sake of continuity. So far, I don't see that and that's good. Rather than aspartame, most of the features (like selectable Loadouts/Perks) are flavors of the month.
Honestly there hasn't been much gameplay of the actual Campaign so you can't really tell. But yeah thats what I meant by fat and meat. Good level design comes down to meaningful encounters and nonlinear design. However, so far of what they have shown of campaign looks fairly boring (imo) + also heavily requires ingame cinematic moments, which is a bit disappointing.
I also have hardly seen any classic looking Halo enviroments, which is also annoying. I have yet to seen at least one nice grassy landscape with large clear sky's. I mean cmon, there needs be at least like 1 iconic Halo level like that in each game. Even Halo Reach had one, and that game is fairly dull and plain in terms of color palette and environments.
And so far we haven't seen much; only what they want us to see. Maybe three or four levels in the campaign, some of the multiplayer maps, and a few Spartan Ops missions. I would guess about a quarter of what there actually is.
I'm going to go out on a limb and say that most of the stuff we haven't seen will be genuinely unique in one way or another and they want us to experience it for ourselves rather than spoil it. Also works as a selling point: "Buy our game to see the things we didn't show you."
Yes, BUT, they are a new developer and, even though its Halo, its practically a new IP. Even if they didn't want to spoil anything, you would imagine when showing off their levels they would be showing something great (as the rest of the game should be) that is ingame and fresh. For example, when my team and I showed off Lumoria: Episode Two the first time, we showed an actual encounter in the game to show how gameplay has improved. The only way to show off good level design is by showing off gameplay of an actual level, there isn't any other way because in those just turn into montages and trailers. So far what they have shown rely's heavily on scripted cinematic moments like COD and are fairly linear in design. Even the last mission they showed off where you disable the power cores was fairly boring and dull looking. I'll save my judgement for when the actual game is released to the public, but so far for first impressions it doesn't really have me sold.
Even though I'm still Iffy about the game, I think its worth the play. I watched something awhile ago on some SP mission and it actually reminded me of the halo i once enjoyed, I'm not really a fan of all of the scripted events they have going on, but everything else is looking okay to me.
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