Working on a few things, i suppose you could consider this a sign of things to come.
![]()
Working on a few things, i suppose you could consider this a sign of things to come.
![]()
not sure what to do/am gong to do with the arms at the top and the bottom at the moment.
I know we're only seeing the diffuse (and maybe normals? Can't tell), but it looks really bad.
I don't play DOTA2 or use Zbrush (and my computer doesn't support 3D software anymore anyways), so don't take what I say for any sort of value. It looks like you still stuck to the high-poly pretty well at this point and, knowing you, the low-poly is better than anything I could do.
Nah, looks fine. Looks like you're following Dota's art style pretty well if you ask me. I get this weird feeling though that the blacks aren't popping enough. They seem kind of dull? I dunno. Looking at some people's Dota stuff, they really make the blacks stand out more, but I'm not too sure.
Dark Halcyon:
http://media.steampowered.com/apps/d...xtureGuide.pdf
Last edited by BobtheGreatII; October 9th, 2012 at 03:16 PM.
alsy, itll be 256 texture.
this is 512, and way larger than youll ever see, even my final render for display wont be that big.
im not happy with a bunch of parts, so this isnt done yet heh.
its diffuse and normal only atm.
That's better, but can still be better.![]()
that's better, but your lowpoly doesn't follow your highpoly vert well in many areas. i can tell from your projection, mostly on the left, in the middle-height.
also, cut your faces.
it's getting there!
10-20 minute sketch, wanting an opinion on any anatomical errors
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