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Thread: Quick Crit thread 2012

  1. #321
    Senior Member =sw=warlord's Avatar
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    Re: Quick Crit thread 2012

    Working on a few things, i suppose you could consider this a sign of things to come.

  2. #322

    Re: Quick Crit thread 2012



    not sure what to do/am gong to do with the arms at the top and the bottom at the moment.

  3. #323
    Venez voir maman. Tnnaas's Avatar
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    Re: Quick Crit thread 2012

    I know we're only seeing the diffuse (and maybe normals? Can't tell), but it looks really bad.

    I don't play DOTA2 or use Zbrush (and my computer doesn't support 3D software anymore anyways), so don't take what I say for any sort of value. It looks like you still stuck to the high-poly pretty well at this point and, knowing you, the low-poly is better than anything I could do.

  4. #324

    Re: Quick Crit thread 2012

    Nah, looks fine. Looks like you're following Dota's art style pretty well if you ask me. I get this weird feeling though that the blacks aren't popping enough. They seem kind of dull? I dunno. Looking at some people's Dota stuff, they really make the blacks stand out more, but I'm not too sure.

    Dark Halcyon:
    http://media.steampowered.com/apps/d...xtureGuide.pdf
    Last edited by BobtheGreatII; October 9th, 2012 at 03:16 PM.

  5. #325

    Re: Quick Crit thread 2012

    alsy, itll be 256 texture.

    this is 512, and way larger than youll ever see, even my final render for display wont be that big.
    im not happy with a bunch of parts, so this isnt done yet heh.

    its diffuse and normal only atm.

  6. #326
    Venez voir maman. Tnnaas's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by BobtheGreatII View Post
    Really informative and helped me understand. Thanks.

  7. #327
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012


  8. #328
    Senior Member PopeAK49's Avatar
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    Re: Quick Crit thread 2012

    That's better, but can still be better.

  9. #329

    Re: Quick Crit thread 2012

    that's better, but your lowpoly doesn't follow your highpoly vert well in many areas. i can tell from your projection, mostly on the left, in the middle-height.

    also, cut your faces.

    it's getting there!

  10. #330

    Re: Quick Crit thread 2012

    10-20 minute sketch, wanting an opinion on any anatomical errors


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