So, if we do something based on something we saw, it's a error, and if we replicate it, it's not custom? Good Grief.
So, if we do something based on something we saw, it's a error, and if we replicate it, it's not custom? Good Grief.
I like the differences. It shows that there actually WAS some difference in the architecture of the different Halos. (compare the doors in the library/control room of both Alpha and Delta Halos, for example). And you're comparing the floor of a room to the surface of an extension bridge. We don't even know where said room is located in the Halo universe.
And I think it's a good job, seeing as CMT's gone off of mere pictures and a few weapon descriptions, and created the models/bitmaps. (The fuel rod gun on the spec-ops hunter could use a re-skinning, though. It looks out of place compared to the rest of it, imo.)
Last edited by Edward Elrich; May 14th, 2007 at 11:18 PM.
Oh snap I just saw this in pic 5, is that grunt by the tree charging the PP for an over charge shot?
Hrm.. Does that mean there is more adjustments being made to the Artificial Intelligence this time around? If so, what would they be? :P
Either way, keep up the great work!
Sounds great, pick up the info little by little through forums?
One thing that I disliked about v1 was that they replaced almost all marine allies with the spartan bipeds which seemed to fire massive amounts of grenades. I liked the fact that my allies were no longer completely useless, but I missed the 'personality' of the marine allies (dialogue and different AI actions).
In one of the screens (Silent cartographer) I see marines are back, do you think we can expect AI improvements for them, such as improving their firing rate with the AR (3 bullet bursts just never did cut it)?
Yeah, i did, and all of the stuff i "picked up" is HERE, on my website.
dude i just hope that the AI on the spartan side r way smarter then in SPv1
LOL betraying themselfs with the BRG but i know thats not going to happen anymore. its a rare gun now!!!
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