Level 3 is the most frustrating level. There are 2-3 encounters where they dump you in, with no (good) place to retreat to and enemies left, right, center and above you. I don't know how many times I ran over this one Elite heading toward a Banshee before I finally figured out a course of action that would actually lead to a checkpoint. If I had to pick a worst level, that would be it. But it's not nearly as bad as the other worst levels in the series.
As for the ammo conservation, I found it to positively impact my experience. There are power weapons everywhere, but you can't carry them all and they aren't individually going to carry you through a level, so you might as well use them when they are available before moving on.
What I like to do is have a weapon that I AM trying to carry through a level, like a SR or one of those incinerator thingies and I'll be dropping it constantly to pick up available power weapons like Needlers and Rail Guns, emptying them, and then picking back up my preferred weapon and proceeding to the next encounter. The resource management meta game is one of my favorite aspects of the Halo series and I think it's been mastered with this game. It's so much fun to take constant inventory of available assets and figuring out a way to leverage them.
Be warned , though. There are some issues with garbage collection that crop up every so often. I dropped a Rail Gun in this one spot to pick up a weapon on a rack, then I triggered an event in the environment, came back and both the Rail Gun and the rack from which I picked my weapon were gone. I looked high and low. They were just gone.
Didn't happen very often, though.
So I just realized there's 8 firefight maps on Disc 2...only one of them has the same name as their mission (Sniper Ally), though not the same ordering as their chapters...and their descriptions are not the same as the ones used on the SPOPs menu...
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