That's a good point, though they could have at least limited the camera views to FP and 3rd-rotating instead of letting people free roam. My guess is Havok AI (they no longer roll with the engine's own AI as far as I know, same goes for animations) has deterministic issues, where replaying the same inputs back doesn't net the same results, thus rendering films unusable (once the game state goes out of the sync, the rest of the film is trash). Though if this is the case I can't imagine how rough it got with debugging the game, as it's a mechanism used for debugging what caused the conditions that crashed the game in development.
Another piece of tech that may be causing film playback issues could be Wwise (their new sound platform). But since MP works, my bets on ODX's and/or my guess.
Did you notice that they named the Septagon symbol "asterisk"? Also, I think the pimp hat was also removed, meaning I can't sport my CAWK emblem anymore. IMAD.
I was online around 2am PST, when the challenges cycle, and that's when the new ops were unlocked too.
Kinda interested in how they, technically, did firefight this time. Eg, did they come up with scenario variants? They reuse scenario zones (some from campaign even), and there's only eight or so firefight maps, so I'm curious what solution they rolled with, especially if the variant (ie, chapter) information isn't locked away in the map...meaning one could possibly mod these behind the scenes variant data. Or unlock the missions before the 343 servers give the green light.
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