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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #3201
    Senior Member =sw=warlord's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Pooky View Post
    You cannot take on multiple opponents with the kill times being as protracted as they are now.
    Bullshit.
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  2. #3202
    Venez voir maman. Tnnaas's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Pooky View Post
    You cannot take on multiple opponents with the kill times being as protracted as they are now.
    Hey, how you doin'?



    Wow, would you look at that? #9, #6, #4, and #1 clearly did not happen.
    Last edited by Tnnaas; December 1st, 2012 at 05:46 PM.
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  3. #3203
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Lol Pooky. You're obviously bad. :V

    Jk of course. But seriously.
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  4. #3204
    For Auir! ODX's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Kornman00 View Post
    Isn't its zoom also stronger than the BR/Carbine?
    Yes, significantly. I can easily shoot anyone from anywhere on Exile, whereas the BR barely nicks them with one shot from a burst.
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  5. #3205

    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by DarkHalcyon View Post
    Hey, how you doin'?Wow, would you look at that?
    Maybe I wasn't clear. I'm only referring to your starting loadout. Every multikill in that video save the last one was accomplished with vehicles, grenades, or instant kill weapons like the Sniper Rifle. The last one I give credit for, but he also had the benefit of heavy cover and opponents rushing at him in a straight line. I've never seen anyone in Halo: Reach or Halo 4 kill an entire enemy team of 8 people, including their vehicles, while on foot and using only a Pistol and grenades. That was perfectly possible in Halo 1.

    If you try to take on multiple people on the same team, while on open ground and using a starting rifle, the situation is pretty unwinnable most of the time.

    While not revolutionary and perhaps even somewhat borrowed, Halo: Combat Evolved’s core mechanics and gameplay was a hodgepodge of right choices. The two weapon system forced players to move around the map and generated a strategic element in each enemy encounter. The balance of the sandbox also permeated, and while oft-contended, Halo: Combat Evolved’s legendary pistol, the M6D, seemed to level the playing field for any and everyone, giving the player who spawned into misfortune a fighting chance at survival rather than a swift burial. Vehicle combat was practically without transition and played like a natural extension of its on-foot brother. Everything from the responsive movement and cunning map design to the game’s intriguing and often entertaining physics made Halo: Combat Evolved unforgettable.
    http://blog.ascendantjustice.com/200...pulse/#more-95
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  6. #3206
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Pooky View Post
    You cannot take on multiple opponents with the kill times being as protracted as they are now. It takes so long to kill someone that by the time you finish them off you're probably at half shield and get killed by their teammates.



    http://forums.majorleaguegaming.com/...d/page__st__40

    I've said this before, but the biggest difference between Halo 1 and any of its sequels is the individual power afforded to players. As an individual in Halo 1, you can take on an entire enemy team plus their vehicles and kill them all as long as you're more skilled than they are. If you want the long range battles to be more epic, maybe a better step would be to turn down the massive autoaim in the game?
    Halo 1 had longer kill times than any of the subsequent titles though. To take on multiple opponents, you had to place your shots and grenades wisely, use cover, and bounce the motion tracker around. It was pure calculation. Halo 2+? My experience with them has been that he who gets the first shot off wins with rare exception.

    I don't actually care about long-range battles. I'm talking about mid-close, where most of the action in Halo 1 took place.
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  7. #3207

    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Warsaw View Post
    Halo 1 had longer kill times than any of the subsequent titles though. To take on multiple opponents, you had to place your shots and grenades wisely, use cover, and bounce the motion tracker around. It was pure calculation. Halo 2+? My experience with them has been that he who gets the first shot off wins with rare exception.
    If the kill times seemed longer, it's only because you had to actually aim. A miss in Halo 1 is a miss, there's no colossal autoaim to make up for one's personal inadequacies. Trust me, 3 shots from the Pistol in H1 comes a lot faster than 5 shots from the DMR in H4.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Notice also the Shotgun being useful from more than 2 meters away, the Sniper Rifle firing much faster, the Assault Rifle can kill someone with only a quarter of the magazine, the grenades are daisy cutters, etc. etc.
    Last edited by Pooky; December 1st, 2012 at 05:59 PM.
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  8. #3208

    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Kornman00 View Post
    Small maps: https://twitter.com/bradford_welch/s...41697357959168

    And they still have cocks in their mouth when it comes to Forge maps in MM: https://twitter.com/bradford_welch/s...52843771174912
    an option
    an option

    My god 343i, just support the damn game now.

    This game is going to be so much fun in a year.
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  9. #3209
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    A "kill-time" takes into account all the variables and makes an average. I am not disagreeing that a 3sk from the Pistol is stupendously fast, but assuming two equally-skilled players, a 3sk is not going to happen. They will take measures to prevent it including grenades, strafing, and other forms of deception. It was a veritable dog-fight. On PC, those of us who knew how to compensate for the lag were far fewer than the pubbies who just thought it was random, and it therefore seemed like a cinch to be godlike. In all the Xbox LANs I've played, though, it was a strafing match. The average time it took to make the kill was much less, mostly because you couldn't shoot twice then punch to the face, but also because the auto-aim in the other games made it so much easier.

    That kind of verifies the idea that Halo 2 and onwards are easy-mode, made more "accessible" to new players. Personally, I don't see the need to make a game more "accessible" when you separate players based on their skill-level.

    Fake E: ninja'd.
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  10. #3210

    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Warsaw View Post
    A "kill-time" takes into account all the variables and makes an average. I am not disagreeing that a 3sk from the Pistol is stupendously fast, but assuming two equally-skilled players, a 3sk is not going to happen. They will take measures to prevent it including grenades, strafing, and other forms of deception. It was a veritable dog-fight. On PC, those of us who knew how to compensate for the lag were far fewer than the pubbies who just thought it was random, and it therefore seemed like a cinch to be godlike. In all the Xbox LANs I've played, though, it was a strafing match. The average time it took to make the kill was much less, mostly because you couldn't shoot twice then punch to the face, but also because the auto-aim in the other games made it so much easier.
    So what you're saying is, the potential for a 3 shot kill means there's a much larger difference between the really skilled players and the pub kids? Imagine that! That's what's referred to as a high skill ceiling, which is exactly what's been lost from Halo over the years.

    Quote Originally Posted by Warsaw View Post
    That kind of verifies the idea that Halo 2 and onwards are easy-mode, made more "accessible" to new players. Personally, I don't see the need to make a game more "accessible" when you separate players based on their skill-level.

    Fake E: ninja'd.
    Pretty much exactly this. Glad we're on the same page.
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