Announcing DestinyHub...

DestinyHub is a new community for Destiny fans. It's a place to chat about what's been shown so far, and to share your ideas about what's to come. Check out our Destiny forums and our Destiny news section.

Ready to get started?

Take a moment to create an account! It's free and painless, and it's the first step in getting involved.



Page 9 of 23 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 228

Thread: Bungie's Destiny

  1. #81
    Senior Member PopeAK49's Avatar
    Join Date
    Oct 2007
    Location
    Alaska
    Posts
    1,772

    Re: Bungie's Destiny

    Yeah, I never understood why the flood became so slow and stupid in Halo 3. Flood missions need to have bigger rooms and environments in order to produce good/fun game play. I loved the fog effects and some of the immersion in Halo 2, except for the overall level design. Halo 3 failed hard core when it came to the flood. I mean if anything, the flood devolved more than evolved in Halo 3. I was also expecting a Gravemind fight on the cortana mission. I mean wtf, you are in his god damn lair and you don't even see any sign of him.
    Reply With Quote

  2. #82

    Re: Bungie's Destiny

    Quote Originally Posted by Warsaw View Post
    Metro 2033 was clunky? You must think that Battlefield is clunky, too, because apart from the gas-mask the controls are nigh identical. It had mechanics that required you to apply some brain-power, but the controls were a simple key-press for everything and the gas-mask button-hold was actually embarrassingly ingenious. The cut-scenes were also so well-scripted that I had to do a double-take every now and then to make sure I hadn't triggered some kind of branching path.

    And I did just say that I put Halo 1 in the same category as Half-Life 2. I didn't say it maybe compares, I said it's absolutely on the same tier. It has nothing to do with pushing limits of anything, it has everything to do with delivering a fine-tuned play experience that holds up under every potential circumstance. Halo 2+ do not do this (Legendary anybody?). Bungie nailed it with the first game in every category. It is challenging without being frustrating, is very rewarding to play, and it makes you yearn for more. Just like the other two games I mentioned do for me. I don't think that it was a fluke; they did a very good job and earned that title. The other games? Not so much.

    Regarding ONI and Marathon, those didn't create rabid fan-bases that a publisher decided was big enough to milk for 5 more games plus some third-party spin-offs and general enfranchisement. Halo made the Xbox. Marathon couldn't make the Mac. ONI didn't even score well with both critics and players to even begin to tell me that "Bungie has earned every bit of praise they have received." They made one genuinely amazing game and then squandered their good name, as far as I am concerned, with, to use your own language, pig-headed decisions with the Halo games. They didn't keep trying to reintroduce Halo 1 mechanics over the course of the series for nostalgic reasons alone. They knew they had dug themselves into a corner with Halo 2, an evolutionary dead-end. They knew they had to change things, but that people would cry foul at every deviation from Halo 2, so they had to slowly make it more like the first game one step at a time. Every single iteration after Halo 2 went back to the roots a little more. And you want to know why Halo 2 became the standard? Xbox Live; it meant a lot more people could play it together. I would bet a good chunk of money that if Halo 1 had been Live-enabled, Halo 2 would have been crucified for how its multi-player behaved. It was already more or less crucified for its campaign versus its predecessor by the players.


    Finally, saying that people are ignorant because, essentially, you are of the opinion that their opinion is ignorant, is assuming that your opinion is not ignorant. This is a moronic thing to do. In this case, it's also an ad hominem attack. Drop the rhetoric while you are ahead.
    U mad bro?

    Edit: You're probably my favorite person to piss off.
    Last edited by BobtheGreatII; December 2nd, 2012 at 06:01 AM.
    Reply With Quote

  3. #83
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Bungie's Destiny

    Mad? You must think I'm one of those from the Texas thread. The only one who ever got mad at anything was you when somebody called you incompetent at communication and your tastes terrible. You are the epitome of passive aggressive, my friend.
    Reply With Quote

  4. #84

    Re: Bungie's Destiny

    Quote Originally Posted by PopeAK49 View Post
    Yeah, I never understood why the flood became so slow and stupid in Halo 3. Flood missions need to have bigger rooms and environments in order to produce good/fun game play. I loved the fog effects and some of the immersion in Halo 2, except for the overall level design. Halo 3 failed hard core when it came to the flood. I mean if anything, the flood devolved more than evolved in Halo 3. I was also expecting a Gravemind fight on the cortana mission. I mean wtf, you are in his god damn lair and you don't even see any sign of him.
    Gravemind was a super cool dude in Halo 2. He lost all that in Halo 3 when he started roaring at you.
    Reply With Quote

  5. #85
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Bungie's Destiny

    Did his voice actor change between the two games? Because he sounds way different in Halo 3.
    Reply With Quote

  6. #86
    Venez voir maman. Tnnaas's Avatar
    Join Date
    Mar 2011
    Location
    US Central
    Posts
    252

    Re: Bungie's Destiny

    Quote Originally Posted by Warsaw View Post
    Did his voice actor change between the two games? Because he sounds way different in Halo 3.
    No. Both the Halo 2 and Halo 3 Gravemind were played by Dee Bradley Baker.

    I guess they wanted him to growl more in Halo 3. :/
    Reply With Quote

  7. #87
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: Bungie's Destiny

    Quote Originally Posted by PopeAK49 View Post
    Yeah, I never understood why the flood became so slow and stupid in Halo 3. Flood missions need to have bigger rooms and environments in order to produce good/fun game play. I loved the fog effects and some of the immersion in Halo 2, except for the overall level design. Halo 3 failed hard core when it came to the flood. I mean if anything, the flood devolved more than evolved in Halo 3. I was also expecting a Gravemind fight on the cortana mission. I mean wtf, you are in his god damn lair and you don't even see any sign of him.
    let us not forget sentinel walls... the greatest flood mission in halo 2 imo (GREAT LEVEL DESIGN imo) other than that level, we also had High Charity, another great level in Halo 2 that has flood. The atmosphere was fantastic and so was the gameplay for the most part. Other than those two levels in Halo 2, the rest can be found in Halo 1... 343 GS, Library, Two Betrayals, Keyes, The Maw... all fantastic levels.

    Also Halo 3 was a great game and wrapped up the trilogy very nicely, campaign had some very good levels, gameplay was solid like its predecessors, and multiplayer was fun to stick around and play with friends. Halo 2 was also great, one of the best campaign plots imo and some of the most awe inspiring levels can be found in it as well. I mean honestly, if you think about it, almost every single multiplayer level from halo 2 as well is memorable and were fun to play. you can't really say the same about halo 3's multiplayer, reach's, or even halo 4 imo.

    Honestly, Bungie deserves the respect and praise they get from most of their games, but after Halo 3 I can agree with anyone that says they were just riding off the original trilogy's success.
    Reply With Quote

  8. #88
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Bungie's Destiny

    I want to travel to a parallel universe where Bungie wasn't at E3 2003. Just to see how everyone's point of view changes about H2.
    Reply With Quote

  9. #89
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Bungie's Destiny

    Halo 3 wasn't long enough of a game and it felt rushed. That's what I think anyways. And no, just because it had about as many levels as the other games does not mean it was long enough. I think it should have had at least 15 levels. It just felt way too rushed, but hell, redesigning an engine for a new platform in only 3 years and then working on a pretty awesome multiplayer at the same time makes it understandable. But that doesn't mean that it wasn't rushed to me.

    Marathon did a LOT for Bungie and for Macintosh too. It put Bungie on the map for Microsoft (aside from the Halo debut in 1999) when it won so many damn awards for Macintosh gaming. Steve Jobs ripped out whatever hair he had left when Microsoft purchased Bungie. It may not have a large cult following like Halo, but simply put it was still really kickass. I recommend it to everyone who hasn't played it. You can download it for Ipad/ITouch and it is free!

    http://source.bungie.org/

    Also, for Bungie rewards over the years and their 2 Million Dollar Mistake, just click on each game in the Bungie wiki:
    http://en.wikipedia.org/wiki/Bungie

    They got a good head on their shoulders. Halo wasn't good because it was a one-hit-wonder.
    Last edited by DarkHalo003; December 2nd, 2012 at 01:46 PM.
    Reply With Quote

  10. #90
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Bungie's Destiny

    Halo 3 was borderline fail. The experience is fun but yet the story is very "lets get to the point". Sierra 117 was a good level. Levels like Crows Nest and Tsavo Highway seemed kinda unnessary. Crows Nest should have been maybe a longer cinematic, and Tsavo Highway could have completely been cut, or have part of the warthog run part start as The Storm. They focused way to much on earth because everyone wanted more earth levels in Halo 2. The game should have had some more flood levels that were large scaled epic battles with you, arbiter and elites. That epic battle eventually taking you to the crashed High Charity, where eventually you would enter the room which was once the opening sequence of the Heretic on Halo 2. Now fully occupied by Flood and gravemind. You and Arbiter find a way to kill him, meet up with johnson and eventually find a way out with cortana. Then the last level, Halo, should have been a little similar to C40 on Halo 1. Lots of flood and some straggler grunts and brutes and jackals. Johnson woulden't have died, shipmaser is there to help you too, and you end The Ark.

    @higuy: I don't think I will ever have such of a memorable experience as Halo 2 MP. Fantastic maps, all of them were completely unique as well. Something modern-day Halo games lack.
    Last edited by Ki11a_FTW; December 2nd, 2012 at 03:31 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •