nVidia's problems were with how they handled the shader model structure differently.
can't be funny if it flat out doesn't meet minimum specs.
https://www.youtube.com/user/Halo2CombatEvolved
Fun times, Zanzibar was really memorable and probably my favorite Halo 2 (and CE mod) map to date.
I still get friends over every now and then to play 4-way zanzibar splitscreen, on the original black Xbox 1 too
fuck it, I want a Halo 2 anniversary remake with a complete remake of the original multiplayer experience too, not simply porting maps to run on the engine of a newer Halo - my main criticism of the halo 1 anniversary. I still bought anniversary anyway and leeched off a friend's 14-day XBL gold voucher to play the entire campaign in online coop from start to finish. Great times.
which brings me to another rant - these days when a game comes with a single player campaign and a coop mode, the coop mode is separate with a loose connection to the campaign and no badass cutscenes and forced objectives that cannot function without a 2nd player. Sometimes, this strategy is necessary (i.e. splinter cell), but in other linear shooter games (i.e. spec ops the line or even COD), I'd much rather play the same single player campaign with a carbon copy of the main protagonist thrown in, and have the carbon copy disappear for cutscenes. Or if every mission has unkillable teammate(s) following you, just have the other player take control of one of them.
tldr - Halo's way of incorporating coop is awesome and I wish more games did it that way. Who cares that a second master Chief can be too cheap or that it "doesn't make sense" for the second MC to disappear in a cutscene. It's fun!
I'm really glad you posted that video. Not only was it good, but it brought back a lot of pleasant memories with my working on a lot of those (like Quagmire and Oasis) for a now dead Singleplayer Project that would celebrate the community-made maps by connecting them in a Marathon-like fashion (Terminals would teleport you to each map after you completed the objectives).
Last edited by Siliconmaster; December 11th, 2012 at 10:40 PM.
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