* We've added a script function for playing .bik videos (need to be in the same location as the game's existing .bik videos)
THANK YOU. This makes me very happy.
also, came up with some ideas for script functions for some focusing effects, for example

Code:
cutscene_focus_objects <object_list> <integer> <integer> <boolean>
Focuses or unfocuses object of set integer amount in a certain period of time. False sets unfocused. Zero is completely unfocused.
cutscene_set_focal_amount_environment <integer> <integer> <boolean>
Integer controls how much the environment is in focus with the camera within a set period of time. Zero is completely unfocused.
camera_set_focal_amount_environment <cutscene camera point> <integer> <integer> <boolean>
Integer controls how much the environment is in focus with the desired cutscene camera point within a set period of time. Zero is completely unfocused.
cutscene_set_focal_horizon_radius <flag> <radius> <integer> <boolean>
Sets a radius around desired flag. Outside of this radius is where integer controls how clear the horizon is. Zero is completely unfocused.
cutscene_reset_focal_distance <boolean>
Resets all previous focal values to 1(default).
physics_volume_set_gravity_scale <trigger volume> <gravity>
Sets desired gravity amount for desired trigger volume.
pp_enable_cascade_shadows <boolean>
Enables or disables cascade shadowing.
cascade shadows would of course be the shadows that vehicles\bipeds give off, but applied for scenery objects aswell with a larger distance of rendering.
Thank you
sorry if some ideas are a little rough, but im sure you get it.
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