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Thread: Quick Crit thread 2012

  1. #361
    Senior Member ICEE's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by Rainbow Dash View Post
    There is almost no possible way someone who has been on this site for the last 4 years can possibly have no idea what tf2 looks like, how else am I supposed to interpret a post like that as anything other than bad trolling?
    You could have just said "yes"

    The map does look really nice though, I think a video run through would be cool so we could get an idea of how the gameplay would go.

  2. #362

    Re: Quick Crit thread 2012

    A "yes" would have sufficed. It looks like a map, not sure if design or aesthetic direction was your priority but the lighting is incredibly flat. No contrast, interesting lit areas, etc.

  3. #363
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    Re: Quick Crit thread 2012

    Quote Originally Posted by Rainbow Dash View Post
    You post like a fucking idiot 99.9% of the time, how am I supposed to tell the difference??
    Is that your excuse for everything now when you cant type a decent response like a decent human being?

  4. #364
    Senior Member Rainbow Dash's Avatar
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    Re: Quick Crit thread 2012

    Quote Originally Posted by PenGuin1362 View Post
    A "yes" would have sufficed. It looks like a map, not sure if design or aesthetic direction was your priority but the lighting is incredibly flat. No contrast, interesting lit areas, etc.
    At the moment it's most important that all the playable areas are well lit so that players can always maintain maximum awareness of their surroundings, and to highlight important areas (the health packs in the lobby, and the control point) with brighter lights. Later on it can be touched up in areas, but considering the engine is like 10 years old now, it probably isn't going to change much.

  5. #365

    Re: Quick Crit thread 2012

    It's certainly not a friendly engine. But a little more lighting contrast would be nice.

  6. #366
    Senior Member Rainbow Dash's Avatar
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    Re: Quick Crit thread 2012

    yeah it's still early beta at best, and I'm still learning how source handles it. I'll see what I can do~

  7. #367
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012



    Made a Crowd-sourced Asset for Wasteland 2.

  8. #368
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012

    Double posting here.
    MK23 I started working on along time ago. I know its not exactly accurate in some places but I was to lazy to fix my mistakes from along time ago. Just want to finish it.

    Need to tone down the grime on the grip but I think its getting there.

    Low poly mesh is sitting at about 3600 triangles.

  9. #369
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick Crit thread 2012

    Triple post.


  10. #370
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    Re: Quick Crit thread 2012

    Looks really nice man

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