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Thread: Battlefield Tri-hard

  1. #3651
    Tick Gate 2014 Donut's Avatar
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    Re: Battlefield Tri-hard

    well, assault is arguably the most played class in the game. it has the top 3 most used weapons (m16a3, aek971, m416) and the most important squad functions (healing and reviving). i wouldnt bother with recon, but thats just me. you get attachments for your guns based on how many kills you get with each of them.
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  2. #3652
    Senior Member leorimolo's Avatar
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    Re: Battlefield Tri-hard

    Quote Originally Posted by Donut View Post
    well, assault is arguably the most played class in the game. it has the top 3 most used weapons (m16a3, aek971, m416) and the most important squad functions (healing and reviving). i wouldnt bother with recon, but thats just me. you get attachments for your guns based on how many kills you get with each of them.
    Yeah I was thinking the exact same thing... fucking they are charging me 6 euro for it, I need a vpn...
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  3. #3653
    Senior Member =sw=warlord's Avatar
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    Re: Battlefield Tri-hard

    Donut, I don't really give a shit if using a kb/m is more accurate, I have no issues at all using a controller or kb/m but I find controllers more comfortable and as such find the game more entertaining.
    You can go on bitching how how superior the kb/m set up is but when it comes to comfortability, kb/m simply can't compare.
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  4. #3654
    Amit's Avatar
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    Re: Battlefield Tri-hard

    Well, End Game is going to be weird as fuck.

    Key features:


    • Four new maps designed for high speed combat and action
    • Three new vehicles including the fast and agile dirt bikes
    • New dropship provides support to ground troops with vehicle drop capabilities
    • Return of the classic Capture The Flag game mode


    I am pleasantly surprised by how good Aftermath is, so I guess I'm looking forward to seeing what DICE brings to the table for End Game. The dropship sounds interesting and I'm definitely looking out for that capture the flag game mode.
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  5. #3655
    Tick Gate 2014 Donut's Avatar
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    Re: Battlefield Tri-hard

    Quote Originally Posted by =sw=warlord View Post
    You can go on bitching
    Quote Originally Posted by Donut View Post
    pardon me for bashing your method of play here if youre a controller person. im just trying to provide a convincing argument for why you should really consider a mouse for first person shooters.
    im sorry...? wasnt trying to offend you dude. i actually wasnt even directing that at you. my post was more for leorimolo's benefit.

    capture the flag sounds interesting though. ive been thinking for a while about how that would be implemented, but ive always concluded that ctf is a little too... whats the word here... silly(?) for a battlefield setting. like, it fosters more arena based gameplay, where you kind of just zerg to the flag then beeline back with it, as opposed to more "core" battlefield gametypes, where most of the game boils down to map control with more tactical play. i guess ctf would require map control, but once you take the flag and get into friendly territory, i cant see it being to difficult to cap it. especially if its one neutral flag in the center of the map.

    im curious to see how it plays out, but i wouldnt be surprised if ctf ends up being another novelty game mode, like gun master
    Last edited by Donut; December 20th, 2012 at 10:42 PM.
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  6. #3656
    Senior Member leorimolo's Avatar
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    Re: Battlefield Tri-hard

    Honestly I could play halo 1 just fine with a trackpad while I was in highschool, but playing battlefield with a controller is just complicated... Like you need just a little magnetism otherwise its down right hard.
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  7. #3657

    Re: Battlefield Tri-hard

    Quote Originally Posted by =sw=warlord View Post
    Donut, I don't really give a shit if using a kb/m is more accurate, I have no issues at all using a controller or kb/m but I find controllers more comfortable and as such find the game more entertaining.
    You can go on bitching how how superior the kb/m set up is but when it comes to comfortability, kb/m simply can't compare.
    I get cramps and pains in my thumbs and trigger fingers when using a controller for more than an hour. I can use my mouse and keyboard to literally play for 24 hours without any discomfort.

    So lets tally up here:
    Precision and superiority: Mouse and keyboard.
    Comfort: Mouse and keyboard.

    It's really all about making sure you're sitting properly with your arms parallel to the floor, instead of getting some weird angle on your mouse hand. Adjust your m/kb setup so that's correct and you'll play much better than you ever did with a controller, you'll be more comfortable too. Grasping controllers in the way required to play shooters isn't a natural, and it's actually quite bad for your hands and wrists, even worse than using a mouse and keyboard (carpel tunnel, etc).

    Basically: Get raped controller wielding scrub-muffin.

    Edit: The only thing I can think of where controllers are better than a mouse/keyboard is for mechanics where you need the digital input to control "amount" of roll/pitch/yaw. Basically drivign and piloting mechanics. Or if you're sitting on a couch playing games off a TV or something, cause most of the time it's awkward to use a m/kb on the couch.
    Last edited by Cortexian; December 23rd, 2012 at 05:45 AM.
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  8. #3658
    Tick Gate 2014 Donut's Avatar
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    Re: Battlefield Tri-hard

    i tried using a joystick for flying choppers in bad company 2. im not sure how its supposed to work in real life, but the issue i was having is that the value of the joystick is added to the yaw/pitch/roll. as in, if i have the joystick tilted 30 degrees to the left, it adds 30 degrees to the roll of the chopper every frame of the game, and then as i move the stick back toward the center, every frame that decreasing value (25, 15, 3, etc..) still gets added. i then have to over compensate in the negative direction (so like, -50 or so) to avoid doing a chopper barrel roll (re: crashing and dying). it leads to this rocking back and forth, and ultimately crashing, unless im very gentle with the joystick.

    IDK if thats how an actual chopper flies, but i would have been doing much better if the roll/pitch/yaw was absolute in reference to the joystick. as in, 30 degrees on the joystick = 30 degrees of roll, i.e., the 30 doesnt get added. the issue i see here is that there isnt really any binding (that i know of anyway) that allows that.

    the mouse doesnt have the mechanical need to return to the zero point, so it allows for much smoother control there as well, although i think i would vastly prefer a joystick if the vehicle's values were directly bound to it.

    i did see in planetside 2 an option for "analogue thrust". i assume that allows you to use a slider on a flight pad to control your velocity, but idk.

    E: it is also worth it to mention that i go full retard the second i enter any vehicle that moves in 3 dimensions.
    Last edited by Donut; December 23rd, 2012 at 09:48 AM.
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  9. #3659
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield Tri-hard

    Freelancer, what you described is analogue input, not digital input. Digital is on/off, a la the bumpers of the 360 controller. Analogue is the thumb-sticks and triggers, which most likely use some kind of potentiometer to tell the game that it should be doing something at a given rate rather than just telling it "do this, else do nothing."
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  10. #3660

    Re: Battlefield Tri-hard

    Quote Originally Posted by Warsaw View Post
    Freelancer, what you described is analogue input, not digital input. Digital is on/off, a la the bumpers of the 360 controller. Analogue is the thumb-sticks and triggers, which most likely use some kind of potentiometer to tell the game that it should be doing something at a given rate rather than just telling it "do this, else do nothing."
    Yeah I wrote it backwards, meaning is still obvious.
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