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Thread: HaloCE - OpenSauce - V3.1 Released

  1. #181
    Amit's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by INSANEdrive View Post
    Kornman00 are you a wizard?
    Nope, but FireScythe is.
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  2. #182
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    Re: HaloCE - OpenSauce - V3 Released

    Thats really cool. Does the dedicated server have to be running OS or something else, or no?
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  3. #183
    Senior Member FireScythe's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Yeah, the MP server has to be an OpenSauce dedi to download from it. Which is a shame since then you can't have the functionality of SAPP/Gandanur/etc. Although since the download protocol uses HTTP it is possible to have a separate HTTP server running along side a non-OS dedi which redirects to a personal master server, which is a more advanced setup.
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  4. #184
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by FireScythe View Post
    Yeah, the MP server has to be an OpenSauce dedi to download from it. Which is a shame since then you can't have the functionality of SAPP/Gandanur/etc. Although since the download protocol uses HTTP it is possible to have a separate HTTP server running along side a non-OS dedi which redirects to a personal master server, which is a more advanced setup.
    Have you spoken to sehe or Rad to see if they can support OS?
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  5. #185
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by FireScythe View Post
    Yeah, the MP server has to be an OpenSauce dedi to download from it. Which is a shame since then you can't have the functionality of SAPP/Gandanur/etc. Although since the download protocol uses HTTP it is possible to have a separate HTTP server running along side a non-OS dedi which redirects to a personal master server, which is a more advanced setup.
    Well, as long as OS dedi incorporated similar functions as SAPP and other programs do, then I don't see why it would be such a problem, and it would probably turn out to be a much more beneficial one to most players.
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  6. #186
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Assuming the ideas/features we have for post-3.1 come to fruition, we'd be able to integrate features seen in the server apps more fluidly and have better client side support.
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  7. #187
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Just used the in-game map download today personally. Very Impressive work.
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  8. #188

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Kornman00 View Post
    Assuming the ideas/features we have for post-3.1 come to fruition, we'd be able to integrate features seen in the server apps more fluidly and have better client side support.
    If you were to integrate all the useful features from SAPP and Gandanur, like all the text based commands which recognize admins based on hash/IP's, plus remote console applications and support for custom events and game types like zombies... You could definitely become the goto app for all server administrators. It would also be the best way to get most of the experienced server hosts on-board with the map downloading system.

    You'd probably want to support Halo Rank as well.
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  9. #189
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    We wouldn't want to use the hackish text based commands with the ideas we have for post-3.1. And one of the planned systems would make something like Halo Rank readily usable and customizable on the client side.
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  10. #190

    Re: HaloCE - OpenSauce - V3 Released

    Text based commands just make stuff a lot more usable, unless you can make it so you "log in" to RCON once, and from that point on you can execute commands without having to prefix everything with "rcon password".
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