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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #3411

    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by Donut View Post
    whatever headshot weapon you were using
    So, the Carbine then

    Seriously... anyone else notice how the BR and Sniper disappeared nigh completely halfway through the game?
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  2. #3412
    Venez voir maman. Tnnaas's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Yeah, that was pretty upsetting. I can handle the whole range of weapons, but I still prefer the true blue UNSC ordinance that I've come to known.
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  3. #3413
    Foot Dragger ejburke's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Wait, which game are we talking about?

    It's pretty hard to contrive reasons to have UNSC weapons deep in unkown territory toward the end of these games when the UNSC forces are toast. But it would be cool to have a UNSC-only (or Covenant-only or Forerunner-only) weapons skull. But apparently, they are fucking married to the skulls that Bungie arbitrarily came up with 5+ years ago. It's almost like they hard-coded them into a very sensitive part of the engine.
    Last edited by ejburke; December 26th, 2012 at 09:38 PM.
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  4. #3414
    Venez voir maman. Tnnaas's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Double post because fuck in-bred fucktards. It's getting hard to earn perfections with my allies betraying me once a game. Last game, some asshole ran me over when I was ten kills in. It's like there's a switch that gets thrown every time I set out to accomplish something and it causes some rediculous effect that takes hold of my team and forces them to act like clueless fucking idiots. Goddamn.

    I'm not mad that it happens, no. I'm mad that it happens damn near every game.

    EDIT: Wow, way to let me save edits the first time vB.
    Last edited by Tnnaas; December 26th, 2012 at 10:16 PM.
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  5. #3415
    Kid in the Hall Kornman00's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by ejburke View Post
    But apparently, they are fucking married to the skulls that Bungie arbitrarily came up with 5+ years ago. It's almost like they hard-coded them into a very sensitive part of the engine.
    Well, AFAIK, the only ex-Bungie programmer at 343i is Greg Snook (animations). However, 343i has been around in some fashion since at least 2009, and the engine can't be THAT hard to figure out when you have the source, so it's not like they have an excuse for sensitivity about not adding more skulls.

    I'm holding off on complaining until H5, though. I mean they don't even have skulls in SPOPs, so, in my eyes, I think they didn't rate skulls in general to be that high priority, other than not breaking what Bungie already had in place.

    The H4 credits (in the first minute, not didn't wait for the obscure everyone-else credits) list 65 total engineers (animations, MP, sandbox, infrastructure, etc), and some of them were listed as non-343. That's 65+ engineers inheriting a working codebase.
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  6. #3416
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by itszutak View Post
    Outskirts?

    I always sped through that level. Get to the blind skull spawn at the start (not to pick it up but to be up there), roofjump to the sword, roofjump to the first loading zone, run to the ghost and boost through the rest of the level, preferrably with an empty sword as my secondary and a BR as my primary. Next level, I have an infinitely-charged sword and am pretty much set.
    Well we all know the shortcuts but I played through appropriatly just to absurve the encounters.
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  7. #3417
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by ejburke View Post
    Wait, which game are we talking about?

    It's pretty hard to contrive reasons to have UNSC weapons deep in unkown territory toward the end of these games when the UNSC forces are toast. But it would be cool to have a UNSC-only (or Covenant-only or Forerunner-only) weapons skull. But apparently, they are fucking married to the skulls that Bungie arbitrarily came up with 5+ years ago. It's almost like they hard-coded them into a very sensitive part of the engine.
    Didn't stop Bungie before when they dumped ass-loads of random weapons and ammo in Assault on the Control Room and Silent Cartographer, and there shouldn't have been that much on Keyes either.
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  8. #3418
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Oh man, ammo placement.

    I was kinda tired of having to grab all the useful weapons from crates by the end of halo 4...there really should have been some sort of middle unit between Knights and the dog-things; something that could reasonably use rifle-type weapons, but wasn't an insane pain in the ass to fight (seriously...did anybody else notice how fucking fast knight shields recharge on legendary?!)

    Perhaps on my second run-through of the campaign (on an easier difficulty) I can actually test out this supposed brand-new AI for the knights; all I really noticed was that they'd sorta hop from side to side and run to cover any time I tried shooting them. I /guess/ that one Watcher (or whatever they're called, the little flying guys) I threw a grenade at did pick it up, but I really couldn't use any fancy tactics on Legendary like the demo videos did.
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  9. #3419
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Quote Originally Posted by itszutak View Post
    Oh man, ammo placement.

    I was kinda tired of having to grab all the useful weapons from crates by the end of halo 4...there really should have been some sort of middle unit between Knights and the dog-things; something that could reasonably use rifle-type weapons, but wasn't an insane pain in the ass to fight (seriously...did anybody else notice how fucking fast knight shields recharge on legendary?!)

    Perhaps on my second run-through of the campaign (on an easier difficulty) I can actually test out this supposed brand-new AI for the knights; all I really noticed was that they'd sorta hop from side to side and run to cover any time I tried shooting them. I /guess/ that one Watcher (or whatever they're called, the little flying guys) I threw a grenade at did pick it up, but I really couldn't use any fancy tactics on Legendary like the demo videos did.
    I suggest Heroic: the Knights will give you a run for your money and everything can still royally screw you over if you're not fast to react. Normal is way too EZ and it feels too slow IMO. I've also noticed that in general the more stamina/health/power you give an AI the more it keeps itself open to attack and the less it goes for cover. In Heroic, Knights teleport like mad and most AI go for cover/regroup pretty fast if they remotely feel unable to win.
    Last edited by DarkHalo003; December 27th, 2012 at 11:31 AM.
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  10. #3420
    Senior Member =sw=warlord's Avatar
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    Re: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

    Legendary, Tilt and Catch.
    Try that combination on forerunner and see how much of a man you are.
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