loving sapp every day mane...nice
loving sapp every day mane...nice
Last edited by Crenshaw; January 13th, 2013 at 05:18 PM.
The maps are downloaded from NL, Gijs host them as I wrote in my post. This only apply for SAPP, HAC2 uses CDN and has more mirrors in other places too.
The archives are streamed to the memory via TCP, so they doesn't get stored on the HDD/SSD, only the extracted map files (in the maps folder).
Last edited by sehe; January 13th, 2013 at 05:20 PM.
Hey sehe,
How would i get my server to balance players when switching between a zombies game to a ctf or slayer. for example a zombies game has switched all players to blue team once finished, but when the ctf game starts next in the map cycle all players are still on blue team.
I have tried the following with no luck: event_start $mode!:ZOMBIES 'balance_all'
and i have also tried event_join which works but is impractical as teams keep balancing when people join the server during a game
PLEASE HELP ME
thats weird as i have mine setup the same way with zombie gametype and ctf gametype running after one another on the same server but no problem arise and i dont have to use balance_teams command for none of the gametype as the way i have my events.txt setup it works perfect for me you can choose how many players join the red team b4 they start switching to zombies team just read up more on the zombie test server @ http://sapp.xgclan.com
by the way why do you even have to use balance_teams command? that would more than likely be used when you have team switching enabled in your gametype and ppl are switching to another team that already have more players than the team their switching from. if so be the case you can just add "block_tc true" to sapp's init file to block players from changing teams.
if not the case just put this in your events.txt:
event_start 'w8 5;balance_teams' and this should balance both teams 5seconds after each game. the 5 represents how much seconds after the game start, it would execute the 'balance_team' command, you can change it to the amount you prefer. hope this helps.
Last edited by Crenshaw; January 16th, 2013 at 04:53 AM. Reason: Update
I need it to balance because what happens is a zombie game will end with everyone on blue team because everyone is infected. Then when people vote say "ctf" as the next game everyone is still on blueteam. And YES i have setup team switch block:
event_start $mode:ZOMBIES 'block_tc 1'
event_end $mode:zOMBIES 'block_tc 0'
hey guys im having a problem myself...my server updated to the 5.6.1 version of sapp and ever since then (which is yesterday btw) my server stopped showing the server messages. all it does is say welcome to whatever player joins and thats it. my custom messages or the spam messages doesnt show now. i reverted back to a 5.5 update i had and now it works, is this a bug?
so what i gave didnt work out for you?
like i said i have my server setup the same way and no problems mane. everyone ends up on the blue team at the end of my zombie game but when the other game start for whatever they voted for its well balanced, would like to check out the events.txt to see if i can change anything.
Last edited by Crenshaw; January 16th, 2013 at 11:17 AM.
no it didn't unfortunately here is my events.txtevents.txt
Last edited by kylelop52; January 16th, 2013 at 07:42 PM.
Hey sehe, I'm not sure if this is the best place to contact you, but I had a few problems you might want to look into.
SAPP on my server has updated to version 5.6.2, but this is not listed on the website as having been released yet. I'm hoping this is because you just haven't updated the website yet, but you've been pretty prompt updating it with all the other updates in the last couple of weeks and I just wanted to make sure I didn't accidentally get a wrong version.
I tried using the new strings.dll with the original haloceded.exe and when I go to start the server I get an error message: "strings.dll is missing" (with the full path). The behavior is identical whether I use your haloceded.exe or the original. As soon as I put the original strings.dll back in the folder I am able to start the server again. Is there another required file? Am I missing a step for using your strings.dll?
I stumbled upon a crash by running the 'd <player_number>' command. I restarted the server and tried it again with the same result. So there may be an easily reproducible error there. Can anyone else confirm this problem or is it just me?
Finally, with the dedicated server (without SAPP) you can issue an 'sv_map <mapname> <variantname>' command and load any map and gametype on the server. But, when using SAPP to manage the map cycle this command just loads the next map in SAPP's mapcycle. Is there any way to get the original functionality back?
Thanks, great work!
Rob
I'm running 5.6.2 as well, and the d command works fine for me.
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