Lol did you not see the Assault Rifle? Edge tightness isn't too much of an issue anymore. Those models before the Assault Rifle were pretty early 2012. Don't worry too much about it. And I'm quite aware that the the texture is a little blah. But it was a first real attempt, wait 'till you see the Assault Rifle skin. As for Spec, you can't hope that Halo is going to do what most of these modern engines can do with it. And the text gets deleted, it's simply there for when I would send the model to Dano and he could tell where things were meant to go. Don't think for a second that those got baked down.
As for using nDo, it's a pretty lazy ass tool. I would rather figure out how to actually texture before taking it to that. It's pretty easy to tell when people have used it, you lose any kind of actual artistic presence in the model when you have the same filters on everything. Just look at Polycount lately.
Also I don't have much time in between CMT stuff and my real life to be making much else, but I would certainly like to get on it.
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