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Thread: [GALLERY] BobtheGreatII's Something or Another Creations

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    Re: [GALLERY] BobtheGreatII's Something or Another Creations

    Quote Originally Posted by PenGuin1362 View Post
    So you got some pretty tight edges here and there, careful with those. Also what I'm seeing with your texture is very little detail in the spec and cosine/gloss. Especially metal you want keep your diffuse detail subtle then really bring it out using the spec and cosine. Also modeling text is old school, nDo that shit brah. Would also like to see some other stuff from you besides halo remakes.
    Lol did you not see the Assault Rifle? Edge tightness isn't too much of an issue anymore. Those models before the Assault Rifle were pretty early 2012. Don't worry too much about it. And I'm quite aware that the the texture is a little blah. But it was a first real attempt, wait 'till you see the Assault Rifle skin. As for Spec, you can't hope that Halo is going to do what most of these modern engines can do with it. And the text gets deleted, it's simply there for when I would send the model to Dano and he could tell where things were meant to go. Don't think for a second that those got baked down.

    As for using nDo, it's a pretty lazy ass tool. I would rather figure out how to actually texture before taking it to that. It's pretty easy to tell when people have used it, you lose any kind of actual artistic presence in the model when you have the same filters on everything. Just look at Polycount lately.

    Also I don't have much time in between CMT stuff and my real life to be making much else, but I would certainly like to get on it.
    Last edited by BobtheGreatII; January 24th, 2013 at 11:08 PM.
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