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Thread: HaloCE - OpenSauce - V3.1 Released

  1. #211
    Amit's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Reinstall OS. Worked for a friend of mine.
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  2. #212

    Re: HaloCE - OpenSauce - V3 Released

    I've reinstalled OS like 5 or 6 times and it hasn't fixed it. It randomly fixes itself then reverts throughout online play.
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  3. #213
    Rocket jump! Lateksi's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Yes it's strange. You might want to look at Yelo battery because somehow it always worked, even online.
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  4. #214
    Senior Member FireScythe's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    If you can find a reliable repro for that, ie what specific situations cause the scaling to screw up, pop an issue on our issues database and i'll look at fixing it.
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  5. #215
    Abiguously Ambiguous.....
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    Re: HaloCE - OpenSauce - V3 Released

    Before I go off on a tangent of my usual H2 area, does OS do real time tag editing?

    Sorry if bumping something old, just didn't feel making a new topic for this was necessary
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  6. #216
    Senior Member Btcc22's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by KantIZBack View Post
    Before I go off on a tangent of my usual H2 area, does OS do real time tag editing?

    Sorry if bumping something old, just didn't feel making a new topic for this was necessary
    You can do it with OSHEK. Here's another project with similar aims.
    Last edited by Btcc22; March 21st, 2013 at 02:40 AM.
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  7. #217
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    The framework is there in BlamLib, but it hasn't been developed into something that can be used out of the box. One of the things on the TODO list for future versions is adding a file system watcher process to Sapien for automatic reloading of some tags, and possibly for tool (for automatic reimporting).
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  8. #218
    Senior Member leorimolo's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Btcc22 View Post
    You can do it with OSHEK. Here's another project with similar aims.
    You could say that project has been put on hold
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  9. #219
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    Over the past 24 hours I've been working on and off on upgrading the build system for OpenSauce from VS2008 to VS2012 (which shouldn't require any additional work for VS2013 later this year)

    This was no small feat, because it wasn't acceptable to just use what VS2012 generated during its own automated 'migration' of the build files. What's nice about moving to 2012 is that I'm able to finally use msbuild for the C++ projects. With that I'm able to verify that the person trying to compile OS has all the required libraries actually installed, and if not msbuild will bitch at them before the compiler starts touch the source.

    This move to 2012 means we get to start using some of the C++11 features MS decided to implement. Sadly, it won't be until VS2013 when we're able to fully use all C++11 language features (including variadic templates!) and some proposed C++14 features.

    Another thorn in my side right now is how the VS team moved the solution view of C++ files to a vcxproj.filters file. Most of my time has already been spent manually editing or creating xml files (which is what msbuild actually uses).


    All of this work will be for a build that is after anything 3.1.x (and we're still debating on switching to a different public version naming scheme). We have a 3.1.1 build that CMT has been using for testing, hopefully we can get that out the door soonish.
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  10. #220
    Amit's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    So as far as features go, what does C++11 have to add to OpenSauce?
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