Too bad there's no PC release. Still, my interest is high.
Too bad there's no PC release. Still, my interest is high.
http://penny-arcade.com/report/edito...-it-could-be-tThe game is coming to the Xbox 360 and the PS3, and there is at least some hope of a PC version, although they’re being cagey in that area.
Which Bungie linked to on their new Destiny twitter: https://twitter.com/DestinyTheGame/s...69095989035009
They kept using the term, "console shooter" to describe the game by many accounts. Interpret that as you will.
I'm looking forward to how they change the formula to account for co-op. Playing Spartan Ops has made me realize that 4-player co-op is a different animal from single-player and even 2-player co-op. And they're talking about doing 6-player "raids". I wonder how that's going to work and how they're going to preserve the tactical pace and challenge of their single-player experience without resorting to cheap RPG crutches like making everything bullet sponges and sticking a health meter over the enemies.
Although, the thing that truly kills the satisfaction of Spartan Ops is the non-existent consequences for dying. You're, in fact, rewarded for dying by getting more ammo and grenades. Not repeating that mistake will go a long way. I'd like to see a downed/revive system along whith a respawn when a checkpoint is reached or if everyone wipes, everything is rolled back to the last checkpoint.
Back when Bungie was still required to make Halo, they at least put a lives limit in the game, alogn with an assortment of other options to give the game modes extra...life. Bungie's Firefight was something they wanted to do from the start but didn't get a chance to shove it into a game until late into the franchise and engine's lifecycle.
Destiny/Tiger, however, is an entirely different ballgame/beast.
Pretty sure that's concept art, and they've always had the engine usable on the PC for development purposes.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks