That looks really awesome. Make a disco ball![]()
THE PLAN:
1: Fit orthographic shadow projection to view frustram for more precise shadows.
2: Setup system for multiple shadow projection frame buffers so I can cascade shadow maps for high quality shadows near the player.
3: Setup framebuffer for first person models and animations and use a very small shadow projection for it. (first person shadows nigaaaaaaaaaa)
4: Dump TWL because it's a high maintenance bitch and stole my wallet after we had sex.
5: Write my own UI library using opengl and my shader library and have it on it's own framebuffer.
6: Particle systems need implementation. (dynamic lighting is already done though)
7: Get fucking wasted because the graphics engine is FUCKING DONE
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