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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

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  1. #1
    Next time, we eat Rudolph ThePlague's Avatar
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    Dec 2007
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    That looks really awesome. Make a disco ball
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  2. #2

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    THE PLAN:
    1: Fit orthographic shadow projection to view frustram for more precise shadows.
    2: Setup system for multiple shadow projection frame buffers so I can cascade shadow maps for high quality shadows near the player.
    3: Setup framebuffer for first person models and animations and use a very small shadow projection for it. (first person shadows nigaaaaaaaaaa)
    4: Dump TWL because it's a high maintenance bitch and stole my wallet after we had sex.
    5: Write my own UI library using opengl and my shader library and have it on it's own framebuffer.
    6: Particle systems need implementation. (dynamic lighting is already done though)
    7: Get fucking wasted because the graphics engine is FUCKING DONE
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