What I got out of this is that PS4 has a better GPU, period, but the memory bandwidth management on both is comparable; Sony is just brute-forcing it with a "more is better" approach while Microsoft is potentially getting clever with cache management to do more with less.
In the end, I sincerely doubt the PS4's hardware advantage will amount to much because most publishers will be developing games to the lowest common denominator: the Xbox One. Only the exclusives are really going to benefit from those extra stream processors. Basically, PS4 users will be putting up with what PC users have been for the last decade: console ports.
Edit: why the hell is the Xbox running two OSes in a VM configuration and not just doing everything from one OS? How is this in any way efficient? Are they doing this just so they can claim it's not a glorified, closed Windows box?
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