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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

  1. #81
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I gots dual GPUs, I can handle it! Actually, maybe not, not without lowering the resolution. Does Frostbite use lightmaps anywhere? I was under the impression that all of the lighting in that game was dynamic as well, because it seems to be.
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  2. #82

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    lightmaps are a pretty crappy way of doing anything in general if you're looking to make something that's supposed to run on more than an ipad.
    /artist perspective
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  3. #83

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    deferred rendering ftw.
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  4. #84

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Quote Originally Posted by PenGuin1362 View Post
    deferred rendering ftw.
    Did some research on that. Looks interesting. I'm far past being able to make such a drastic change to the engine, but some day when I write a new engine I'll try that.

    Quote Originally Posted by neuro View Post
    lightmaps are a pretty crappy way of doing anything in general if you're looking to make something that's supposed to run on more than an ipad.
    /artist perspective
    They have a few advantages. A good use of lightmaps can provide very nice indirect lighting and shaped lighting for very cheap.

    Also on a side note. After some simple optimizations within the shadow PCF and distance interpolation I've taken it from 40~ fps back to 120~ fps. Still lots to work on though.
    Last edited by Not Inferno; May 28th, 2013 at 08:46 PM.
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  5. #85

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Image based lighting and consine/gloss maps plz.
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  6. #86

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Cleaned up shadows some more. Improved performance a good bit, still a lot to do with that though. Post processing is now supported.

    Bloom filter:

    Unfiltered:


    Anyone got any nice HDR or bloom glsl shaders I can throw on there? The one I used for testing is absolute ass.

    Considering doing water tommarow. Or maybe first person frame buffers.
    Last edited by Not Inferno; May 29th, 2013 at 03:21 AM.
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  7. #87
    Senior Member Patrickssj6's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Nvidia has a library of shaders for FX Composer
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  8. #88

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    Also, is it safe to lightly drink alchol 12 hours after taking 10mg adderol? I'm doing it anyways but I hope that's enough time.
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  9. #89
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    amphetamines and alcohol go hand in hand
    source: breaking bad
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  10. #90

    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I swear that water is a performance rapist, this is partially due to the code I wrote that writes the ondemand shaders doesn't "post optimize" yet. That's another thing on the list haha.

    Also, no I'm not using a fog plane. Considering if I even want to put something like that in the engine atm.
    HD button says hi.
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