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Thread: SAPP

  1. #461
    suum cuique sehe's Avatar
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    Re: SAPP

    So, finally 5.19-5.20 is out, and I also have a new site!
    If you didn't get the latest version of Sapp via auto update, download and install it from here manually!

  2. #462
    Senior Member sanni's Avatar
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    Re: SAPP

    Suggestion:
    When executing the /aimbot_scores command from chat there is only a certain amount of lines it can display. Often the person you wanna check is not listed.

    So it would be nice if players with a score of 0 are not shown there.

  3. #463
    El Durado :/
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    Re: SAPP

    Quote Originally Posted by sehe View Post
    So, finally 5.19-5.20 is out, and I also have a new site!
    If you didn't get the latest version of Sapp via auto update, download and install it from here manually!
    that site doesn't work...

  4. #464
    Senior Member sanni's Avatar
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    Re: SAPP

    Feature request: It would be nice if one could reset the timelimit without resetting the map.

    Lets say you play the most awesome game of Infinity teamslayer and after 60 minutes the 30 second countdown begins to tick down and you wanna play more because right now there is some nice hog convoy action going on. Then I simple /reset_timer to have the timelimit start from new or maybe a /timer +5 to extent it 5 minutes would be so cooooool

  5. #465
    suum cuique sehe's Avatar
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    Re: SAPP

    aimbot_scores command displays the scores in ascending order, so the players whit the most scores will be in the last lines.

    The link does work. Perhaps .tk is blocked by your ISP, in this case you can try http://66.55.158.28/
    Let me indicate here that elitegameservers.com/sapp isn't pointing to my site anymore.

    I was already thinking of that (time limit), among with adjusting the "game winning score limit" on the fly. I will try add this feature whit the next release.

    Other: As I saw, because of the new site, abut 100-150 server "stuck" on version 5.18 or below. For these servers auto_update, map_download and gs_ping_fix won't work anymore until they update their Sapp manually.

  6. #466

    Re: SAPP

    very good on the new site sehe. looks nice and figured the auto update wouldnt work as its pointing to the old ip address so yeah i for 1 had to manually update it.

    one thing i wanted to request sehe as i see phasor people have. is a blocking script whereby you can block and set the radius of the blocked coords to stop people from going certain places on the map i.e. sidewinder on the top of the cliff. is it possible to hardcode something in to the sapp.dll to block coords and set the radius of how wide the blocking area should be. just asking if its possible.
    Last edited by Crenshaw; June 19th, 2013 at 04:09 PM.

  7. #467
    suum cuique sehe's Avatar
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    Re: SAPP

    Important: I DON'T have access to my old site: elitegameservers.com/sapp anymore.
    I can't take responsibility of anything on that site, therefore I would not recommend downloading Sapp from there.

    They trying to ask fees from hosting companies and that's why I had to switch, and GameServers offered me a free dedicated machine for what I'm very grateful
    .

    Sapp is supposed to be a free server extension and I will never ask money from anyone to use it.


    Edit, Crenshaw:
    Perhaps I could add something like raising events when players enters a certain sphere/cuboid and with that you could kill them or teleport them out from there. I will try to add it to the next release.
    Last edited by sehe; June 19th, 2013 at 04:19 PM.

  8. #468
    Senior Member sanni's Avatar
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    Re: SAPP

    Oh that would be nice, one could use this to prevent players from wallhoping in danger canyon.

  9. #469

    Re: SAPP

    OK very good sehe will most definitely appreciate it. "maplist" is for the available maps you have on the server (CE, PC) or only CE? As ive tried it on the PC version and it gives exception on server and unloads sapp.dll then crashes. but on the CE all is well. I Have both PC and CE server Hosting the same gametypes and maps. bringing the best the the server to both worlds so nothing is different from the other. So that might be a bug. I dont have my server on 24/7 more like 20/7 as i host my servers locally but i have good bandwidth.

    Quote Originally Posted by sehe View Post
    Edit, Crenshaw:
    Perhaps I could add something like raising events when players enters a certain sphere/cuboid and with that you could kill them or teleport them out from there. I will try to add it to the next release.
    I like the sphere/cuboid option as it would be nice to disable fall damage for all maps, then put the sphere/cuboid event into effects for maps like boardingaction where you could fall way down and not die or respawn unless you quit or change teams if available. also would be nice to add both teleport and kill as an option to be set, As sometimes when Clan gaming you wont want to accumulates deaths. Unless if killed in sphere/cuboid doesn't count as +1 death. Thanks Keep up your good work man.
    Last edited by Crenshaw; June 20th, 2013 at 08:38 AM.

  10. #470
    suum cuique sehe's Avatar
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    Re: SAPP

    I think you misunderstood, I meant raising sapp events, like event_badarea 'kill $n;say $n "$name you can't go there!"', so you could decide whatever you want to do with those players.

    maplist command was bugged in HPC, will be fixed from next release, tho it has not much use in HPC, yet! Btcc says he successfully loaded Halo CE maps converted to Halo PC maps.

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