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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I guess I was a bit rash the other day. Been a bit tense lately.

    I also want to re-emphasize. My knowledge of coding has grown tremendously since I started 12D. I would have chose to use C++ now but back then I didn't. That's just how things go.

    Quote Originally Posted by Kornman00 View Post
    1. C++ compiles directly to the native architecture, whereas Java and .NET don't since they both use a VM/runtime which is natively compiled and executes their intermediate byte codes. You would only need to compile separate distributions with Mono if you're using MS.NET APIs that it doesn't support. Pretty sure there are an assortment of libraries which are not platform independent in Java as well.
    2. A fanboy, in the context we seem to be using it, is essentially someone who ignorantly promotes something over another. You seemed to have neglected to keep up with cross platform advancements with .NET and Mono, hence why others attributed this label. You flat out called .NET awful. I was only doing my programmer civic duty and pointing how .NET, in the context of C#, has Java beat in terms of coding. I wouldn't have taken my joke post any further had you not done this.
    3. I'm not a mod for this site. Modacity: the modding site without mods.
    4. Maybe I should just say this now: kudos for doing this, especially in such a language/framework like Java. Yikes.


    Never did any of us say what he's been working on wasn't impressive. The absence of evidence is not the evidence of absence. So this Open Sauce being made by this "Kornmann" you speak of...he's rewriting the engine? Well, I don't know about this imposter, but the goal of the real OS is just about expanding the official Halo engines. You know, working with what already works, is already modded, what people already have experience with, and what is already played. Very different from what Not Inferno is working towards, albeit both advance in their own rights. But now we're digressing. So maybe you should take your own advice and 'grow the hell up'. Or just throw up your strawman in some other field and bitch about people "bitching" there. I really don't care.

    I also don't recall NI explicitly asking for help. Pretty sure he even said he was keeping it closed source while he's working on it. Unless you mean "give praise" when you say "help out". Which I think people are already doing when they ask/say they want to try out modding his engine.


    "1. See Patrick's post"

    I would think the ridiculousness of my post, immediately following Pat's, would have hinted at the underlying sarcasm
    I understand how VM based languages work. My point was that C++ is not natively cross platform, but you can port it to any platform so long as there are libraries to make it work.

    My knowledge of C# was a bit dated yes. That was part of the problem here.

    Thought you were a mod still welp.

    I was planning on open sourcing to github recently but I unfortunately need to hire a lawyer to write me a license agreement and EULA. I want to retain the rights to the engine so that if I develop a commercial game on it (plan too in the future) I won't have to worry about copyright on contributions from other people and other shit.

    I also have asked for opinions and suggestions about things (such as scripting language stuff and shader language stuff). Haven't gotten many replies about that though .

    Quote Originally Posted by Skyline View Post
    I lol'd. Discussing the language you are using for said topic is completely unrelated apparently.
    It's not. It may have been when I started but I'm far past choosing a language at this stage.

    Quote Originally Posted by Skyline View Post
    I'm almost certain you can compile Java code under a Scala compiler and then you can continue coding in Scala, if not I'm sure there are converters as they are pretty similar as opposed to some name and syntax changes. That and Scala is basically a superset of Java if not more as some of their libraries are Java compatible.
    I don't think that I'm going to be able to convert 14k lines of code + lwjgl + other libraries I'm using without rewriting a lot of stuff. Sorry.

    The hell is scala anyways?
    Last edited by Not Inferno; July 1st, 2013 at 10:46 PM.
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