How many game engines use Havok? And by that logic DX and OGL are cheating.
Pfft scrub, write your engine in assembly.
I'm rather constrained on time to finish shit. (I'm running out of money : /) I want to be done before I get another job.
Researching and developing my own RB physics engine would take a fuck shit ass ton of time (min 2 weeks, max 1 month)
I'm still using my own intersection collision and player physics libraries though.
Bookmarks