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Thread: HaloCE - OpenSauce - V3.1 Released

  1. #221
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    Quote Originally Posted by Amit View Post
    So as far as features go, what does C++11 have to add to OpenSauce?
    List of new language features. C++14. We will now have the ability to use most of those language features in our code (some won't be implemented in VC++ until VS2013).
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  2. #222
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    Sweet. When will firesythes BSP normals be included?
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  3. #223
    Amit's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    I should have been more specific with my question. What sort of uses would C++14 bring to something practical CMT could use in their projects?
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  4. #224
    Senior Member Btcc22's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    Quote Originally Posted by Amit View Post
    What sort of uses would C++14 bring to something practical CMT could use in their projects?
    Nothing. Extra language features might be useful for producing better code but they mean zip for the end users.
    Last edited by Btcc22; September 3rd, 2013 at 12:17 PM.
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  5. #225
    Amit's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    Well if it makes current OS functions more efficient and run better, that's good enough for me.
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  6. #226
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    Re: HaloCE - OpenSauce - V3.1 Released

    Quote Originally Posted by Amit View Post
    Well if it makes current OS functions more efficient and run better, that's good enough for me.
    Yeah, I assume it will.
    That is, while I assume the newer versions of C++ have provided more respectable arguments? (Learning an old version of C++ atm and it definitely seems like a lot of the common arguments are quite inefficient/difficult to write efficiently)
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  7. #227
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    We should be able to check for SSE2 support in the user's CPU with the installer for post 3.1.1 builds (current builds only have SSE enabled). Which is great, because I've noticed some more efficient combination of operations in the generated assembly with it enabled. We could enable AVX, but it is still relatively new (my main dev machine's CPU is circa 2010 and thus doesn't support it). Plus requires Win7 SP1+ IIRC. So yeah, that would kind of narrow our userbase.
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  8. #228
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    Re: HaloCE - OpenSauce - V3.1 Released

    Why don't you release multiple binaries?
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  9. #229
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3.1 Released

    It would complicate the build system. We already have to release multiple binaries for all the different game related exes (5 in all). Then there's the issue of testing those binaries.
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  10. #230

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Jazzyboy1 View Post
    Have you spoken to sehe or Rad to see if they can support OS?
    Am not sure about the discontinued DZS OS SAPP can be support. However I will not be supporting this. Although S-Ext's latest version appear to be working fine and so will H-Ext first release. But I'm not sure about H-Ext's later releases might do cause the conflict due to third-party integrations in Open Sauce.

    "Rad" DZS|All-In-One
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