I'm making the comment as a viewer within the universe, not a gamer waiting to play the game. CIG said the Aurora is basically the Ford F150 of space, not a fighter. If you want to make a convincing in-universe advertisement showing how superior your super sports-car is to everybody else's, you don't show it taking on the everyman's pick-up truck.
You know that the ball turret won't come with the F7C base model right? It has the cargo module instead. The Hornet's that we can pledge for aren't the military versions we saw in the Squadron 42 trailer with the canard and ball turrets. We will be able to buy these in-game after the fact, alternatively the F7C-M Super Hornet that you can now pledge for/upgrade to has the ball turret attached. It's a two-seater variant though, unlike the military one-seater that presumably has a much better targeting/AI suite controlling the ball turret.
I went and got the $30 starter, so my hangar looks very unimpressive compared to yours FL, holyshit that looks nice. I've always wanted a space game where I can actually move my character around in hangars or space stations in general. Moving around in big super motherships would be impressive too. Easier said than done though.
I'm not entirely sure which is more impressive:
That this has rift support.
Look position from the rift can be serialized.
They've made a game where you can see where your copilot is looking incredibly accurately.
Only thing they need now is an add-on to the rift where you can point with your finger in real space and have it accurately represented as a vector in the simulation.
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