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Thread: HAC 2 Release

  1. #181
    Senior Member sanni's Avatar
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    Re: HAC 2 Release

    Thank you btcc I like it very much

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  2. #182
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Hi, sorry I haven't checked this thread in awhile. At second glance, I'm not sure if I'm just used to the stretched reticle, it might be okay after all.

    I recently installed OS after someone told me that it works alright with HAC 2. Obviously, HUD scaling clashes but it's easy to disable it for one or the other. The main issue that I'm encountering is when HAC auto-downloads a map. The download/install process completes, but then Halo crashes with an error that states "[mapname].yelo could not be found/is corrupted" or something like that. Upon re-launching Halo, I am able to join the server and the map loads correctly.

    Also, I don't know if you are planning any future updates, but it would be great if we could get a command to disable the chat text. There's an app for it, but for whatever reason it doesn't seem to work. I'm putting together a promo video for an upcoming map release and I'd like to get some flycam footage of actual gameplay, minus blaring white chat feed.

    If there is another way to disable this (temporarily), I'm all ears.
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  3. #183
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    The problem with map downloads is caused by OS making the (reasonable) assumption that the game is loading the map from the default maps/ folder. When it isn't able to find the downloaded map in the default folder, it seems to assume you're trying to load a .yelo map and when it fails to find that too, it just forces the game to exit. I'll be adding a patch for this in the next update but hopefully I can talk Kornman into making a small change to OS so it'll use the actual path Halo is reading maps from.

    For the second issue, go to your Halo(CE)/content folder. You'll see a bunch of xlog.ksml files, where x is your vertical resolution. Find the one that's the closest match, open it and change the number for left or top to some silly value. It'll reposition the chat somewhere off the screen.
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  4. #184
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Thanks for clearing that up.

    So, I take it you aren't planning on implementing a new console command to disable the chat?
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  5. #185
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Can't say I had any plans but it wouldn't take much to do.
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  6. #186
    Senior Member sanni's Avatar
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    Re: HAC 2 Release

    You could uninstal MSXML Parser and SDK from within the control panel. Then you don't have any chat in Halo anymore.
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  7. #187
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by Btcc22 View Post
    Can't say I had any plans but it wouldn't take much to do.
    Would be useful for Machinima and other filming purposes!
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  8. #188
    Neanderthal Dwood's Avatar
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    Re: HAC 2 Release

    all halo apps need dogecoin integrations. i'd get back into playing if servers had a way to allow people to get dogecoin for winning.
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  9. #189

    Re: HAC 2 Release

    Quote Originally Posted by Dwood View Post
    all halo apps need dogecoin integrations. i'd get back into playing if servers had a way to allow people to get dogecoin for winning.
    There'd need to be a lot of work done to do this. Since it's almost like dealing with currency, you'd be getting into a lot of issues such as cheater prevention, admin abuse on servers, a need for more stability in servers, etc. I could picture this becoming an issue too, where maybe they would try and control Halo servers that this was utilized on. The idea of dogecoin is neat, but I don't think that Halo CE is a good choice of a platform for using it.

    Anyways... about HAC... have you thought about creating a way to allow CE players to connect to PC servers? I'm sure that it would be possible somehow.
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  10. #190
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by mywarthog View Post
    Anyways... about HAC... have you thought about creating a way to allow CE players to connect to PC servers? I'm sure that it would be possible somehow.
    Possible but there wouldn't be enough of a benefit to make it worth the effort.
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