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Thread: RIP Halo

  1. #21
    Tick Gate 2014 Donut's Avatar
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    Re: RIP Halo

    The Battlefield forums have been pretty upset about this too. I guess every Battlefield game before BF3 relies on GameSpy. I can't get a clear answer on whether or not Bad Company 2 is going to be affected or not. Half the people I ask say yes, the other half say it uses some other server browser. One guy said it only uses GameSpy for downloading the initial map packs and stuff.

    Anybody know for sure? I know we have a lot of BC2 players here too.

  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    Was trying to find some cloud hosting that could run a custom master server...but given that I don't know how much bandwidth or active memory it would require, my guesstimates in the resources needed still put it at a 30$/mo charge

  3. #23

    Re: RIP Halo

    are the warm recesses of my mouth not worth $30/mo







    nohomo

  4. #24
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: RIP Halo

    :C welp, gotta play as much Halo as I can. Perfect timing, because I just became unemployed

  5. #25
    suum cuique sehe's Avatar
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    Re: RIP Halo

    Why every1 ignores my comment? We are already working on a GS emulator, and it will be hosted in 3 different places for maximum reliability, my dedi, Btcc's dedi, and Harbinger offered RealWorld's dedi to support us. Clients will be able to query the list with HAC2, and servers with SAPP and Phasor will be updated to report status to the MS emulator, but we'll probably also release a dll for other servers.

  6. #26

    Re: RIP Halo

    Quote Originally Posted by sehe View Post
    Why every1 ignores my comment? We are already working on a GS emulator, and it will be hosted in 3 different places for maximum reliability, my dedi, Btcc's dedi, and Harbinger offered RealWorld's dedi to support us. Clients will be able to query the list with HAC2, and servers with SAPP and Phasor will be updated to report status to the MS emulator, but we'll probably also release a dll for other servers.
    Because putting it bluntly, the Halo population for the most part is, well, stupid.

    This is going to kill half of the Halo population as it is. Unless we can somehow convince GameSpy to put a MOTD in the lobby, and a popup message on lobby entry saying to download HAC2/OpenSuace/Whatever in x different languages, in both PC and CE, most of the Halo players are going to be gone, anyways.

  7. #27
    suum cuique sehe's Avatar
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    Re: RIP Halo

    Not sure, Btcc made a fix for Halo trial (when GS closed that list), where you can assume the most fucking morons you can find on Halo play, yet they were able to download and apply the fix. Just like when it's about cheating, for playing games free these "spanish-ish" players are very resourceful.

    + this doesn't change of the fact that we are still making an emu, and don't have money problems either.

  8. #28

    Re: RIP Halo

    Quote Originally Posted by sehe View Post
    Not sure, Btcc made a fix for Halo trial (when GS closed that list), where you can assume the most fucking morons you can find on Halo play, yet they were able to download and apply the fix. Just like when it's about cheating, for playing games free these "spanish-ish" players are very resourceful.

    + this doesn't change of the fact that we are still making an emu, and don't have money problems either.
    I didn't say it should, hell, I'll probably be playing using it as well. I'm just saying... don't be surprised when the population of the game takes a nose dive.

    Also... comparing it to Trial isn't really applicable. Trial had a lot less players than CE did, IIRC. And as far as Spanish players, it's more likely to get new ones than it is to retain old ones. Most of them probably don't even know that GS is shutting down.

    Personal reccomendation: All SAPP server users, Phasor server users, H-Ext server users, etc should put a note in rotation using custom commands and events in English and whatever other languages you see people using on your servers informing them about the situation, and alerting them to HAC2, and server owners to SAPP/Phasor/H-Ext/etc.

    Stock server owners can do this to, simply by putting something in the MOTD of their servers.

  9. #29
    suum cuique sehe's Avatar
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    Re: RIP Halo

    Yes good idea, we could've think of this, hmmm.... even tough I'd have to "enforce" them, aka once per hour or so like that server admins can't disable it, but I think I'll still do that, it's more important, let's say 2-3 weeks before May 31.
    Last edited by sehe; April 5th, 2014 at 12:27 PM.

  10. #30
    --- itszutak's Avatar
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    Re: RIP Halo

    didn't [group in charge of halo MOTD] once allow a non-[group] MOTD? Or some sort of really late patch?

    As far as I know the halo patch checker still works; perhaps whoever hosts that can be convinced to put in a GS fix patch, if the community makes one.

    ...Definitely a pipe dream, but just throwing it out there. Honestly I think this is the end of haloPC multiplayer

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